Allows the mob to run away from direct sunlight and seek shade.
Note
This behavior is used by undead mobs like skeletons and zombies that burn in sunlight. The entity will seek shade or water during daytime to avoid sun damage.
Entity Flee Sun Behavior Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| control_flags | [] | Control Flags choices | ||
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Bogged: 2, Parched: 3 |
| speed_multiplier | 1 | Decimal number | Movement speed multiplier of the mob when using this AI Goal | Bogged: 1 |
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |
Samples
Bogged
"minecraft:behavior.flee_sun": {
"priority": 2,
"speed_multiplier": 1
}
Parched
"minecraft:behavior.flee_sun": {
"priority": 3,
"speed_multiplier": 1
}