Allows mob to move towards its current target captain.
Note
Requires a entity to be labeled as a captain in a group. An example of this is the minecraft:is_illager_captain component used in the pillager.json entity definition.
Note
Refactored in format version 1.26.20 to the more general minecraft:behavior.follow_target_leader, which uses configurable leader_filters and search_cooldown instead of hard-coded captain logic. Existing content that uses follow_target_captain continues to load, but new content should prefer follow_target_leader.
Note
This item no longer works after format versions of at least 1.26.20.
Follow Target Captain Behavior Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| follow_distance | 0 | Decimal number | Defines the distance in blocks the mob will stay from its target while following. |
| priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. |
| within_radius | 0 | Decimal number | Defines the maximum distance in blocks a mob can get from its target captain before giving up trying to follow it. |