Entity Documentation - minecraft:behavior.hide

minecraft:behavior.hide compels a mob with the hide component to attempt to move to an owned or nearby point of interest (POI) and hide there.

Important

minecraft:behavior.hide requires a point of interest to be set in order to work properly.

Parameters

Name Default Value Type Description
duration 1.0 Decimal Amount of time in seconds that the mob reacts.
poi_type not set String Defines what POI type to hide at.
priority not set Integer The higher the priority, the sooner this behavior will be executed as a goal.
speed_multiplier 1.0 Decimal Movement speed multiplier of the mob when using this AI Goal
timeout_cooldown 8.0 Decimal The cooldown time in seconds before the goal can be reused after a internal failure or timeout condition.

Example

"minecraft:behavior.hide":{
    "priority": 2,
    "speed_multiplier": 1.2,
    "poi_type": "bed",
    "duration": 60.0,
    "timeout_cooldown": 8.0
}

Vanilla entities examples

villager_v2

"minecraft:behavior.hide": {
        "priority": 0,
        "speed_multiplier": 0.8,
        "poi_type": "bed",
        "duration": 30.0
      }

Vanilla entities using minecraft:behavior.hide