Entity Documentation - minecraft:behavior.hide

Allows a mob with the hide component to attempt to move to - and hide at - an owned or nearby POI.

Note

Requires a point of interest to be set in order to work properly.

Hide Behavior Properties

Name Default Value Type Description Example Values
duration 1 Decimal number Amount of time in seconds that the mob reacts. Villager v2: 30
poi_type not set String Defines what POI type to hide at. Villager v2: "bed"
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.
speed_multiplier 1 Decimal number Movement speed multiplier of the mob when using this AI Goal Villager v2: 0.8
timeout_cooldown 8 Decimal number The cooldown time in seconds before the goal can be reused after a internal failure or timeout condition.

Samples

Villager v2

"minecraft:behavior.hide": {
  "priority": 0,
  "speed_multiplier": 0.8,
  "poi_type": "bed",
  "duration": 30
}