Allows a mob with the hide component to attempt to move to - and hide at - an owned or nearby POI.
Note
Requires a point of interest to be set in order to work properly.
Hide Behavior Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| duration | 1 | Decimal number | Amount of time in seconds that the mob reacts. |
| poi_type | not set | String | Defines what POI type to hide at. |
| priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. |
| speed_multiplier | 1 | Decimal number | Movement speed multiplier of the mob when using this AI Goal |
| timeout_cooldown | 8 | Decimal number | The cooldown time in seconds before the goal can be reused after a internal failure or timeout condition. |