Allows the mob to randomly break surface of the water.
Entity Random Breach Behavior Properties
| Name |
Default Value |
Type |
Description |
Example Values |
| control_flags |
[] |
Control Flags choices |
|
|
| cooldown_time |
0 |
Decimal number |
Time in seconds the mob has to wait before using the goal again |
Dolphin: 2 |
| interval |
120 |
Integer number |
A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal |
Dolphin: 50 |
| priority |
0 |
Integer number |
As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. |
Dolphin: 6 |
| speed_multiplier |
1 |
Decimal number |
Movement speed multiplier of the mob when using this AI Goal |
|
| xz_dist |
10 |
Integer number |
Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1 |
Dolphin: 6 |
| y_dist |
7 |
Integer number |
Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1 |
|
Control Flags choices
| Value |
Title |
Description |
| jump |
Jump |
|
| look |
Look |
|
| move |
Move |
|
Samples
"minecraft:behavior.random_breach": {
"priority": 6,
"interval": 50,
"xz_dist": 6,
"cooldown_time": 2
}