如何:在 C++/CLI 中使用事件

本文演示如何使用声明事件和函数调用该事件的接口和实现接口的选件类和事件处理程序。

接口事件

下面的代码示例添加一个事件处理程序中,调用事件生成事件处理程序编写其名称设置为控件台然后移除事件处理程序中。

// mcppv2_events2.cpp
// compile with: /clr
using namespace System;

delegate void Del(int, float);

// interface that has an event and a function to invoke the event
interface struct I {
public:
   event Del ^ E;
   void fire(int, float);   
};

// class that implements the interface event and function
ref class EventSource: public I {
public:
   virtual event Del^ E;
   virtual void fire(int i, float f) {
      E(i, f);
   }
};

// class that defines the event handler
ref class EventReceiver {
public:
   void Handler(int i , float f) {
      Console::WriteLine("EventReceiver::Handler");
   }
};

int main () {
   I^ es = gcnew EventSource();
   EventReceiver^ er = gcnew EventReceiver();

   // hook the handler to the event
   es->E += gcnew Del(er, &EventReceiver::Handler);

   // call the event
   es -> fire(1, 3.14);

   // unhook the handler from the event
   es->E -= gcnew Del(er, &EventReceiver::Handler);
}

Output

  

自定义访问器方法

下面的示例演示如何定义操作的行为,在处理程序中添加或移除时,属性,并且,当事件引发时引发。

// mcppv2_events6.cpp
// compile with: /clr
using namespace System;

public delegate void MyDel();
public delegate int MyDel2(int, float);

ref class EventSource {
public:
   MyDel ^ pE;
   MyDel2 ^ pE2;

   event MyDel^ E {
      void add(MyDel^ p) {
         pE = static_cast<MyDel^> (Delegate::Combine(pE, p)); 
         // cannot refer directly to the event
         // E = static_cast<MyDel^> (Delegate::Combine(pE, p));   // error
      }

      void remove(MyDel^ p) {
         pE = static_cast<MyDel^> (Delegate::Remove(pE, p));
      }

      void raise() {
         if (pE != nullptr)
            pE->Invoke();
      }
   }  // E event block
   
   event MyDel2^ E2 {
      void add(MyDel2^ p2) {
         pE2 = static_cast<MyDel2^> (Delegate::Combine(pE2, p2)); 
      }

      void remove(MyDel2^ p2) {
         pE2 = static_cast<MyDel2^> (Delegate::Remove(pE2, p2));
      }

      int raise(int i, float f) {
         if (pE2 != nullptr) {
            return pE2->Invoke(i, f);
         }
         return 1;
      }
   } // E2 event block
};

public ref struct EventReceiver {
   void H1() {
      Console::WriteLine("In event handler H1");
   }

   int H2(int i, float f) {
      Console::WriteLine("In event handler H2 with args {0} and {1}", i.ToString(), f.ToString());
      return 0;
   }
};

int main() {
   EventSource ^ pE = gcnew EventSource;
   EventReceiver ^ pR = gcnew EventReceiver;

   // hook event handlers
   pE->E += gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events
   pE->E();
   pE->E2::raise(1, 2.2);   // call event through scope path

   // unhook event handlers
   pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events, but no handlers
   pE->E();
   pE->E2::raise(1, 2.5);
}

Output

  

重写默认值访问添加,移除,并且引发访问器

此示例演示如何重写在添加的默认值访问,移除和引发事件方法:

// mcppv2_events3.cpp
// compile with: /clr
public delegate void f(int);

public ref struct E {
   f ^ _E;
public:
   void handler(int i) {
      System::Console::WriteLine(i);
   }

   E() {
      _E = nullptr;
   }

   event f^ Event {
      void add(f ^ d) {
         _E += d;
      }
   private:
      void remove(f ^ d) {
        _E -= d;
      }

   protected:
      void raise(int i) {
         if (_E) {
            _E->Invoke(i);
         }
      }
   }

   // a member function to access all event methods
   static void Go() {
      E^ pE = gcnew E;
      pE->Event += gcnew f(pE, &E::handler);
      pE->Event(17);   // prints 17
      pE->Event -= gcnew f(pE, &E::handler);
      pE->Event(17);   // no output
   }
};

int main() {
   E::Go();
}

Output

  

多个事件处理程序

事件接收器,或其他客户端代码,可以添加一个或多个处理程序添加到事件。

// mcppv2_events4.cpp
// compile with: /clr
using namespace System;
#include <stdio.h>

delegate void ClickEventHandler(int, double);
delegate void DblClickEventHandler(String^);

ref class EventSource {
public:
   event ClickEventHandler^ OnClick;
   event DblClickEventHandler^ OnDblClick;

   void FireEvents() {
      OnClick(7, 3.14159);
      OnDblClick("Started");
   }
};

ref struct EventReceiver {
public:
   void Handler1(int x, double y) {
      System::Console::Write("Click(x={0},y={1})\n", x, y);
   };

   void Handler2(String^ s) {
      System::Console::Write("DblClick(s={0})\n", s);
   }

   void Handler3(String^ s) {
      System::Console::WriteLine("DblClickAgain(s={0})\n", s);
   }

   void AddHandlers(EventSource^ pES) {
      pES->OnClick += 
         gcnew ClickEventHandler(this,&EventReceiver::Handler1);
      pES->OnDblClick += 
         gcnew DblClickEventHandler(this,&EventReceiver::Handler2);
      pES->OnDblClick += 
         gcnew DblClickEventHandler(this, &EventReceiver::Handler3);
   }

   void RemoveHandlers(EventSource^ pES) {
      pES->OnClick -= 
         gcnew ClickEventHandler(this, &EventReceiver::Handler1);
      pES->OnDblClick -= 
         gcnew DblClickEventHandler(this, &EventReceiver::Handler2);
      pES->OnDblClick -= 
         gcnew DblClickEventHandler(this, &EventReceiver::Handler3);
   }
};

int main() {
   EventSource^ pES = gcnew EventSource;
   EventReceiver^ pER = gcnew EventReceiver;

   // add handlers
   pER->AddHandlers(pES);
   
   pES->FireEvents();

   // remove handlers
   pER->RemoveHandlers(pES);
}

Output

  

静态事件

下面的示例演示如何定义和使用静态事件。

// mcppv2_events7.cpp
// compile with: /clr
using namespace System;

public delegate void MyDel();
public delegate int MyDel2(int, float);

ref class EventSource {
public:
   static MyDel ^ psE;
   static event MyDel2 ^ E2;   // event keyword, compiler generates add, 
                               // remove, and Invoke

   static event MyDel ^ E {
      static void add(MyDel ^ p) {
         psE = static_cast<MyDel^> (Delegate::Combine(psE, p));
      }

      static void remove(MyDel^ p) {
         psE = static_cast<MyDel^> (Delegate::Remove(psE, p));
      }

      static void raise() {
         if (psE != nullptr)   //psE!=0 -> C2679, use nullptr
            psE->Invoke(); 
      }
   }

   static int Fire_E2(int i, float f) {
      return E2(i, f);
   }
};

public ref struct EventReceiver {
   void H1() {
      Console::WriteLine("In event handler H1");
   }

   int H2(int i, float f) {
      Console::WriteLine("In event handler H2 with args {0} and {1}", i.ToString(), f.ToString());
      return 0;
   }
};

int main() {
   EventSource^ pE = gcnew EventSource;
   EventReceiver^ pR = gcnew EventReceiver;
   
   // Called with "this"
   // hook event handlers
   pE->E += gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events
   pE->E();
   pE->Fire_E2(11, 11.11);

   // unhook event handlers
   pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);

   // Not called with "this"
   // hook event handler
   EventSource::E += gcnew MyDel(pR, &EventReceiver::H1);
   EventSource::E2 += gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events
   EventSource::E();
   EventSource::Fire_E2(22, 22.22);

   // unhook event handlers
   EventSource::E -= gcnew MyDel(pR, &EventReceiver::H1);
   EventSource::E2 -= gcnew MyDel2(pR, &EventReceiver::H2);
}

Output

  

虚拟事件

此示例实现接口中的虚方法,托管事件和选件类:

// mcppv2_events5.cpp
// compile with: /clr
using namespace System;

public delegate void MyDel();
public delegate int MyDel2(int, float);

// managed class that has a virtual event
ref class IEFace {
public:
   virtual event MyDel ^ E;   // declares three accessors (add, remove, and raise)
};

// managed interface that has a virtual event
public interface struct IEFace2 {
public:
   event MyDel2 ^ E2;   // declares two accessors (add and remove)
};

// implement virtual events
ref class EventSource : public IEFace, public IEFace2 {
public:
   virtual event MyDel2 ^ E2;

   void Fire_E() {
      E();
   }

   int Fire_E2(int i, float f) {
      try {
         return E2(i, f);
      }
      catch(System::NullReferenceException^) {
         return 0;   // no handlers
      }
   }
};

// class to hold event handlers, the event receiver
public ref struct EventReceiver {
   // first handler
   void H1() {
      Console::WriteLine("In handler H1");
   }

   // second handler
   int H2(int i, float f) {
      Console::WriteLine("In handler H2 with args {0} and {1}", i.ToString(), f.ToString());
      return 0;
   }
};

int main() {
   EventSource ^ pE = gcnew EventSource;
   EventReceiver ^ pR = gcnew EventReceiver;

   // add event handlers
   pE->E += gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events
   pE->Fire_E();
   pE->Fire_E2(1, 2.2);

   // remove event handlers
   pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events, but no handlers; so, no effect
   pE->Fire_E();
   pE->Fire_E2(1, 2.5);
}

Output

  

一个简单的事件不能指定重写或隐藏基类事件。 可以在每个访问器函数必须定义所有事件的访问器函数,然后指定 new 或 override 关键字。

// mcppv2_events5_a.cpp
// compile with: /clr /c
delegate void Del();

ref struct A {
   virtual event Del ^E;
   virtual event Del ^E2;
};

ref struct B : A {
   virtual event Del ^E override;   // C3797
   virtual event Del ^E2 new;   // C3797
};

ref struct C : B {
   virtual event Del ^E {   // OK
      void raise() override {}
      void add(Del ^) override {}
      void remove(Del^) override {}
   }

   virtual event Del ^E2 {   // OK
      void raise() new {}
      void add(Del ^) new {}
      void remove(Del^) new {}
   }
};

抽象事件

下面的示例演示如何实现抽象事件。

// mcppv2_events10.cpp
// compile with: /clr /W1
using namespace System;
public delegate void Del();
public delegate void Del2(String^ s);

interface struct IEvent {
public:
   // in this case, no raised method is defined
   event Del^ Event1;

   event Del2^ Event2 {
   public:
      void add(Del2^ _d);
      void remove(Del2^ _d);
      void raise(String^ s);
   }

   void fire();
};

ref class EventSource: public IEvent {
public:
   virtual event Del^ Event1;
   event Del2^ Event2 {
      virtual void add(Del2^ _d) {
         d = safe_cast<Del2^>(System::Delegate::Combine(d, _d));
      }

      virtual void remove(Del2^ _d) {
         d = safe_cast<Del2^>(System::Delegate::Remove(d, _d));
      }

      virtual void raise(String^ s) {
         if (d) {
            d->Invoke(s);
         }
      }
   }

   virtual void fire() {
      return Event1();
   }

private:
   Del2^ d;
};

ref class EventReceiver {
public:
   void func() {
      Console::WriteLine("hi");
   }

   void func(String^ str) {
      Console::WriteLine(str);
   }
};

int main () {
   IEvent^ es = gcnew EventSource;
   EventReceiver^ er = gcnew EventReceiver;
   es->Event1 += gcnew Del(er, &EventReceiver::func);
   es->Event2 += gcnew Del2(er, &EventReceiver::func);
   
   es->fire();
   es->Event2("hello from Event2");
   es->Event1 -= gcnew Del(er, &EventReceiver::func);
   es->Event2 -= gcnew Del2(er, &EventReceiver::func);
   es->Event2("hello from Event2");
}

Output

  

引发在不同的程序集中定义的事件

事件和事件处理程序在一个程序集可以定义并由另一个程序集使用。

// mcppv2_events8.cpp
// compile with: /LD /clr
using namespace System;

public delegate void Del(String^ s);

public ref class Source {
public:
   event Del^ Event;
   void Fire(String^ s) {
      Event(s);
   }
};

此客户端代码使用该事件:

// mcppv2_events9.cpp
// compile with: /clr
#using "mcppv2_events8.dll"
using namespace System;

ref class Receiver {
public:
   void Handler(String^ s) {
      Console::WriteLine(s);
   }
};

int main() {
   Source^ src = gcnew Source;
   Receiver^ rc1 = gcnew Receiver;
   Receiver^ rc2 = gcnew Receiver;
   src -> Event += gcnew Del(rc1, &Receiver::Handler);
   src -> Event += gcnew Del(rc2, &Receiver::Handler);
   src->Fire("hello");
   src -> Event -= gcnew Del(rc1, &Receiver::Handler);
   src -> Event -= gcnew Del(rc2, &Receiver::Handler);
}

Output

  

请参见

参考

event(C++ 组件扩展)