DynamicRenderer.ReleaseCachedData 方法
从 DynamicRenderer 对象的缓存中释放 Tablet 笔数据。
命名空间: Microsoft.StylusInput
程序集: Microsoft.Ink(在 Microsoft.Ink.dll 中)
语法
声明
Public Sub ReleaseCachedData ( _
cachedDataId As Integer _
)
用法
Dim instance As DynamicRenderer
Dim cachedDataId As Integer
instance.ReleaseCachedData(cachedDataId)
public void ReleaseCachedData(
int cachedDataId
)
public:
void ReleaseCachedData(
int cachedDataId
)
public void ReleaseCachedData(
int cachedDataId
)
public function ReleaseCachedData(
cachedDataId : int
)
参数
- cachedDataId
类型:System.Int32
要释放的数据的标识符。
备注
仅当 EnableDataCache 属性设置为 true 时使用此方法。
将 EnableDataCache 属性设置为 true 可以处理缓慢进程阻塞输出队列的情况。如果有一段时间窗口在 DynamicRenderer 对象绘制了笔画之后失效,则可能在一段延迟之后才能重新绘制收集的笔画。通过将 DynamicRenderer 的笔画放入缓存中,可以通过调用 Refresh 方法重绘笔画。但是一旦收集了笔画,就应通过调用 ReleaseCachedData 方法将它们从缓存中释放。通常,释放在 CustomStylusDataAdded 方法中发生。
另一个适合将 EnableDataCache 属性设置为 true 的情况是:您希望在绘制笔画时显示笔画,但是一旦您对笔画进行了某些操作,您将不再需要存储这些笔画。在这种情况下,应将数据标识符存储在 CustomStylusDataAdded 方法的 data 参数中,然后当不再需要缓存的笔画时释放这些数据。
示例
此 C# 示例扩展了 Windows SDK 的“Tablet 和触摸技术”部分中提供的 RealTimeStylus Ink Collection Sample。在启用了 DynamicRenderer (theDynamicRenderer) 之后,将 EnableDataCache 属性设置为 true。对 DataInterest 属性进行了修改,从而添加了 DataInterestMask。CustomStylusDataAdded 方法查找具有 DynamicRendererCachedDataGuid 字段标识符的数据,然后通过使用数据的 CachedDataId 属性来释放数据。
// ...
private void InkCollection_Load(object sender, System.EventArgs e)
{
// ...
// Enable the real time stylus and the dynamic renderer
theRealTimeStylus.Enabled = true;
theDynamicRenderer.Enabled = true;
// Enable caching. If a refresh happens during inking, then
// the stroke will still be displayed. However, we have to
// release the cached data later.
theDynamicRenderer.EnableDataCache = true;
// ...
}
// ...
public DataInterestMask DataInterest
{
get
{
return DataInterestMask.StylusDown |
DataInterestMask.Packets |
DataInterestMask.StylusUp |
DataInterestMask.Error |
DataInterestMask.CustomStylusDataAdded;
}
}
public void CustomStylusDataAdded(RealTimeStylus sender, CustomStylusData data)
{
// Release any cached data that's shown up.
if (data.CustomDataId == DynamicRenderer.DynamicRendererCachedDataGuid)
{
DynamicRendererCachedData cachedData = (DynamicRendererCachedData) data.Data;
cachedData.DynamicRenderer.ReleaseCachedData(cachedData.CachedDataId);
}
}
// ...
此 C# 示例将 DynamicRenderer 对象中的数据放入缓存中。这样做可以确保窗口失效时不会擦除笔画。然后,此示例以编程方式清除笔画。在启用了 DynamicRenderer 对象 theDynamicRenderer 之后,将 EnableDataCache 属性设置为 true。在 Paint 事件处理程序中,示例调用 DynamicRenderer.Refresh 以重绘缓存中的 Tablet 笔数据。对 DataInterest 属性进行了修改,从而添加了 DataInterestMask。CustomStylusDataAdded 方法查找具有 DynamicRendererCachedDataGuid 字段标识符的数据,然后将数据标识符存储到 ArrayList (cachedIds) 中。ClearStrokes 方法对 cachedIds 中的所有标识符调用 ReleaseCachedData,然后对 Control 调用 Refresh。
using Microsoft.StylusInput;
using Microsoft.StylusInput.PluginData;
// ...
public class InkCollection : Form, IStylusAsyncPlugin
{
private RealTimeStylus theRealTimeStylus;
private DynamicRenderer theDynamicRenderer;
private ArrayList cachedIds = new ArrayList();
// ...
private void TempInkCollection_Load(object sender, System.EventArgs e)
{
theDynamicRenderer = new DynamicRenderer(this);
theRealTimeStylus = new RealTimeStylus(this, true);
// Add the dynamic renderer to the synchronous plugin notification chain.
// Synchronous notifications occur on the pen thread.
theRealTimeStylus.SyncPluginCollection.Add(theDynamicRenderer);
// Add the form to the asynchronous plugin notification chain. This plugin
// will be used to collect stylus data into an ink object. Asynchronous
// notifications occur on the UI thread.
theRealTimeStylus.AsyncPluginCollection.Add(this);
// Enable the real time stylus and the dynamic renderer
theRealTimeStylus.Enabled = true;
theDynamicRenderer.Enabled = true;
// Enable caching. If a refresh happens during inking, then
// the stroke will still be displayed. However, we have to
// release the cached data later.
theDynamicRenderer.EnableDataCache = true;
}
// ...
private void InkCollection_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
// Refresh the dynamic renderer, since it's possible that a stroke is being
// collected at the time Paint occurs. In this case, the portion of the stroke
// that has already been collected will need to be redrawn.
theDynamicRenderer.ClipRectangle = e.ClipRectangle;
theDynamicRenderer.Refresh();
}
// ...
public DataInterestMask DataInterest
{
get
{
return DataInterestMask.CustomStylusDataAdded;
}
}
public void CustomStylusDataAdded(RealTimeStylus sender, CustomStylusData data)
{
// Release any cached data that's shown up.
if (data.CustomDataId == DynamicRenderer.DynamicRendererCachedDataGuid)
{
DynamicRendererCachedData cachedData = (DynamicRendererCachedData) data.Data;
cachedIds.Add(cachedData.CachedDataId);
}
}
// ...
private void ClearStrokes()
{
// Release all data
foreach int dataId in cachedIds
{
theDynamicRenderer.ReleaseCachedData(dataId);
}
// Clear our stored list of Ids
cachedIds.Clear();
// Refresh the window
this.Refresh()
}
}
此 Microsoft Visual Basic .NET 示例将 DynamicRenderer 对象中的数据放入缓存中。这样做可以确保窗口失效时不会擦除笔画。然后,此示例以编程方式清除笔画。在启用了 DynamicRenderer 对象 theDynamicRenderer 之后,将 EnableDataCache 属性设置为 true。在 Paint 事件处理程序中,示例调用 DynamicRenderer.Refresh 以重绘缓存中的 Tablet 笔数据。对 DataInterest 属性进行了修改,从而添加了 DataInterestMask。CustomStylusDataAdded 方法查找具有 DynamicRendererCachedDataGuid 字段标识符的数据,然后将数据标识符存储到 ArrayList (cachedIds) 中。ClearStrokes 子例程对 cachedIds 中的所有标识符调用 ReleaseCachedData,然后对 Control 调用 Refresh。
Imports Microsoft.StylusInput
Imports Microsoft.StylusInput.PluginData
' ...
Public Class TempInkCollector
Inherits System.Windows.Forms.Form
Implements Microsoft.StylusInput.IStylusAsyncPlugin
Private theRealTimeStylus As RealTimeStylus
Private theDynamicRenderer As DynamicRenderer
Private cachedIds As ArrayList = New ArrayList()
' ...
Private Sub TempInkCollector_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
theDynamicRenderer = New DynamicRenderer(Me)
theRealTimeStylus = New RealTimeStylus(Me, True)
' Add the dynamic renderer to the synchronous plugin notification chain.
' Synchronous notifications occur on the pen thread.
theRealTimeStylus.SyncPluginCollection.Add(theDynamicRenderer)
' Add the form to the asynchronous plugin notification chain. This plugin
' will be used to collect stylus data into an ink object. Asynchronous
' notifications occur on the UI thread.
theRealTimeStylus.AsyncPluginCollection.Add(Me)
' Enable the real time stylus and the dynamic renderer
theRealTimeStylus.Enabled = True
theDynamicRenderer.Enabled = True
theDynamicRenderer.EnableDataCache = True
End Sub
' ...
Private Sub InkCollector_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint
' Refresh the dynamic renderer, since it's possible that a stroke is being
' collected at the time Paint occurs. In this case, the portion of the stroke
' that has already been collected will need to be redrawn.
theDynamicRenderer.ClipRectangle = e.ClipRectangle
theDynamicRenderer.Refresh()
End Sub
'...
Overridable Overloads ReadOnly Property DataInterest() As DataInterestMask Implements IStylusAsyncPlugin.DataInterest
Get
Return DataInterestMask.CustomStylusDataAdded
End Get
End Property
Public Sub CustomStylusDataAdded(ByVal sender As Microsoft.StylusInput.RealTimeStylus, ByVal data As Microsoft.StylusInput.PluginData.CustomStylusData) Implements Microsoft.StylusInput.IStylusAsyncPlugin.CustomStylusDataAdded
If data.CustomDataId.Equals(DynamicRenderer.DynamicRendererCachedDataGuid) Then
' Convert to DynamicRendererCachedData
Dim cachedData As DynamicRendererCachedData = data.Data
' Add to list of ids.
cachedIds.Add(cachedData.CachedDataId)
End If
End Sub
' ...
Private Sub ClearStrokes()
' Release all data
Dim dataId As Integer
For Each dataId In cachedIds
theDynamicRenderer.ReleaseCachedData(dataId)
Next
' Clear our stored list of Ids
cachedIds.Clear()
' Refresh the window
Me.Refresh()
End Sub
End Class
平台
Windows Vista, Windows XP SP2, Windows Server 2003
.NET Framework 和 .NET Compact Framework 并不是对每个平台的所有版本都提供支持。有关支持的版本的列表,请参见.NET Framework 系统要求。
版本信息
.NET Framework
受以下版本支持:3.0
另请参见
参考
DynamicRenderer.EnableDataCache