如何:缩放时使用插值模式控制图像质量
更新:2007 年 11 月
Graphics 对象的插值模式会影响 GDI+ 缩放(拉伸和收缩)图像的方式。InterpolationMode 枚举定义了几种插值模式,其中一些模式显示在下面的列表中:
若要拉伸图像,原始图像中的每个像素都必须映射为较大图像中的一组像素。若要收缩图像,必须将原始图像中成组的像素映射为较小图像中单个的像素。执行这些映射的算法的效果决定缩放后图像的质量。生成优质缩放图像的算法往往需要更长的处理时间。在上面的列表中,NearestNeighbor 是质量最差的模式,HighQualityBicubic 是质量最好的模式。
若要设置插值模式,请将 InterpolationMode 枚举的一个成员分配给 Graphics 对象的 InterpolationMode 属性。
示例
下面的示例绘制一个图像,然后用三种不同的插值模式收缩图像。
下面的插图显示原始图像和三个较小的图像。
Dim image As New Bitmap("GrapeBunch.bmp")
Dim width As Integer = image.Width
Dim height As Integer = image.Height
' Draw the image with no shrinking or stretching. Pass in the destination
' rectangle (2nd argument), the upper-left corner (3rd and 4th arguments),
' width (5th argument), and height (6th argument) of the source
' rectangle.
e.Graphics.DrawImage( _
image, _
New Rectangle(10, 10, width, height), _
0, _
0, _
width, _
height, _
GraphicsUnit.Pixel, _
Nothing)
' Shrink the image using low-quality interpolation.
e.Graphics.InterpolationMode = InterpolationMode.NearestNeighbor
' Pass in the destination rectangle, and the upper-left corner, width,
' and height of the source rectangle as above.
e.Graphics.DrawImage( _
image, _
New Rectangle(10, 250, CInt(0.6 * width), CInt(0.6 * height)), _
0, _
0, _
width, _
height, _
GraphicsUnit.Pixel)
' Shrink the image using medium-quality interpolation.
e.Graphics.InterpolationMode = InterpolationMode.HighQualityBilinear
' Pass in the destination rectangle, and the upper-left corner, width,
' and height of the source rectangle as above.
e.Graphics.DrawImage( _
image, _
New Rectangle(150, 250, CInt(0.6 * width), _
CInt(0.6 * height)), _
0, _
0, _
width, _
height, _
GraphicsUnit.Pixel)
' Shrink the image using high-quality interpolation.
e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic
' Pass in the destination rectangle, and the upper-left corner, width,
' and height of the source rectangle as above.
e.Graphics.DrawImage( _
image, _
New Rectangle(290, 250, CInt(0.6 * width), CInt(0.6 * height)), _
0, _
0, _
width, _
height, _
GraphicsUnit.Pixel)
Image image = new Bitmap("GrapeBunch.bmp");
int width = image.Width;
int height = image.Height;
// Draw the image with no shrinking or stretching.
e.Graphics.DrawImage(
image,
new Rectangle(10, 10, width, height), // destination rectangle
0,
0, // upper-left corner of source rectangle
width, // width of source rectangle
height, // height of source rectangle
GraphicsUnit.Pixel,
null);
// Shrink the image using low-quality interpolation.
e.Graphics.InterpolationMode = InterpolationMode.NearestNeighbor;
e.Graphics.DrawImage(
image,
new Rectangle(10, 250, (int)(0.6 * width), (int)(0.6 * height)),
// destination rectangle
0,
0, // upper-left corner of source rectangle
width, // width of source rectangle
height, // height of source rectangle
GraphicsUnit.Pixel);
// Shrink the image using medium-quality interpolation.
e.Graphics.InterpolationMode = InterpolationMode.HighQualityBilinear;
e.Graphics.DrawImage(
image,
new Rectangle(150, 250, (int)(0.6 * width), (int)(0.6 * height)),
// destination rectangle
0,
0, // upper-left corner of source rectangle
width, // width of source rectangle
height, // height of source rectangle
GraphicsUnit.Pixel);
// Shrink the image using high-quality interpolation.
e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
e.Graphics.DrawImage(
image,
new Rectangle(290, 250, (int)(0.6 * width), (int)(0.6 * height)),
// destination rectangle
0,
0, // upper-left corner of source rectangle
width, // width of source rectangle
height, // height of source rectangle
GraphicsUnit.Pixel);
编译代码
前面的示例是为使用 Windows 窗体而设计的,它需要 Paint 事件处理程序的参数 PaintEventArgse。