异步文件 I/O
更新:2007 年 11 月
同步 I/O 意味着在 I/O 操作完成之前,方法被阻塞,I/O 操作完成后,方法返回其数据。使用异步 I/O,用户可以调用 BeginRead。主线程可以继续进行其他工作,稍后,用户将能够处理数据。另外,多个 I/O 请求可以被同时挂起。
要在此数据可用时得到通知,您可以调用 EndRead 或 EndWrite,传入与您发出的 I/O 请求对应的 IAsyncResult。您还可以提供回调方法,该回调方法应调用 EndRead 或 EndWrite 以计算读取或写入了多少字节。当许多 I/O 请求被同时挂起时,异步 I/O 可以提供较好的性能,但通常要求对您的应用程序进行一些重要的调整以使其正常工作。
Stream 类支持对同一流执行同步和异步混合读写,不论操作系统是否允许这样做。Stream 将以同步实现的名义提供异步读写操作的默认实现,并以异步实现的名义提供同步读写操作的默认实现。
当实现 Stream 的派生类时,需要为同步或异步 Read 和 Write 方法提供实现。尽管允许重写 Read 和 Write,并且异步方法(BeginRead、EndRead、BeginWrite 和 EndWrite)的默认实现可配合同步方法的实现使用,但这样做不能提供最佳性能。同样,如果您提供了一个异步方法的实现,同步 Read 和 Write 方法也将正常工作;但如果您专门实现同步方法,性能通常会更好。ReadByte 和 WriteByte 的默认实现调用带有一个元素字节数组的同步 Read 和 Write 方法。当从 Stream 派生类时,如果有内部字节缓冲区,强烈建议重写这些方法以访问内部缓冲区,这样性能将得到提高。
连接到后备存储器的流重写同步或异步 Read 和 Write 方法,以获取默认情况下另一种方法的功能。如果流不支持异步或同步操作,实施者只需让适当的方法引发异常即可。
下面的示例是一个假设的批量图像处理器的异步实现,其后是同步实现的示例。本代码用于在目录中的每个文件上执行耗费 CPU 资源的操作。有关更多信息,请参见主题异步编程设计模式。
Imports System
Imports System.IO
Imports System.Threading
Imports System.Runtime.InteropServices
Imports System.Runtime.Remoting.Messaging
Imports System.Security.Permissions
Module BulkImageProcAsync
Dim ImageBaseName As String = "tmpImage-"
Dim numImages As Integer = 200
Dim numPixels As Integer = 512 * 512
' ProcessImage has a simple O(N) loop, and you can vary the number
' of times you repeat that loop to make the application more CPU-
' bound or more IO-bound.
Dim processImageRepeats As Integer = 20
' Threads must decrement NumImagesToFinish, and protect
' their access to it through a mutex.
Dim NumImagesToFinish As Integer = numImages
Dim NumImagesMutex(-1) As [Object]
' WaitObject is signalled when all image processing is done.
Dim WaitObject(-1) As [Object]
Structure ImageStateObject
Public pixels() As Byte
Public imageNum As Integer
Public fs As FileStream
End Structure
<SecurityPermissionAttribute(SecurityAction.Demand, Flags:=SecurityPermissionFlag.UnmanagedCode)> _
Sub MakeImageFiles()
Dim sides As Integer = Fix(Math.Sqrt(numPixels))
Console.Write("Making {0} {1}x{1} images... ", numImages, sides)
Dim pixels(numPixels) As Byte
Dim i As Integer
For i = 0 To numPixels
pixels(i) = 255
Next i
Dim fs As FileStream
For i = 0 To numImages
fs = New FileStream(ImageBaseName + i.ToString() + ".tmp", FileMode.Create, FileAccess.Write, FileShare.None, 8192, False)
fs.Write(pixels, 0, pixels.Length)
FlushFileBuffers(fs.SafeFileHandle.DangerousGetHandle())
fs.Close()
Next i
fs = Nothing
Console.WriteLine("Done.")
End Sub
Sub ReadInImageCallback(ByVal asyncResult As IAsyncResult)
Dim state As ImageStateObject = CType(asyncResult.AsyncState, ImageStateObject)
Dim stream As Stream = state.fs
Dim bytesRead As Integer = stream.EndRead(asyncResult)
If bytesRead <> numPixels Then
Throw New Exception(String.Format("In ReadInImageCallback, got the wrong number of " + "bytes from the image: {0}.", bytesRead))
End If
ProcessImage(state.pixels, state.imageNum)
stream.Close()
' Now write out the image.
' Using asynchronous I/O here appears not to be best practice.
' It ends up swamping the threadpool, because the threadpool
' threads are blocked on I/O requests that were just queued to
' the threadpool.
Dim fs As New FileStream(ImageBaseName + state.imageNum.ToString() + ".done", FileMode.Create, FileAccess.Write, FileShare.None, 4096, False)
fs.Write(state.pixels, 0, numPixels)
fs.Close()
' This application model uses too much memory.
' Releasing memory as soon as possible is a good idea,
' especially global state.
state.pixels = Nothing
fs = Nothing
' Record that an image is finished now.
SyncLock NumImagesMutex
NumImagesToFinish -= 1
If NumImagesToFinish = 0 Then
Monitor.Enter(WaitObject)
Monitor.Pulse(WaitObject)
Monitor.Exit(WaitObject)
End If
End SyncLock
End Sub
Sub ProcessImage(ByVal pixels() As Byte, ByVal imageNum As Integer)
Console.WriteLine("ProcessImage {0}", imageNum)
Dim y As Integer
' Perform some CPU-intensive operation on the image.
Dim x As Integer
For x = 0 To processImageRepeats
For y = 0 To numPixels
pixels(y) = 1
Next y
Next x
Console.WriteLine("ProcessImage {0} done.", imageNum)
End Sub
Sub ProcessImagesInBulk()
Console.WriteLine("Processing images... ")
Dim t0 As Long = Environment.TickCount
NumImagesToFinish = numImages
Dim readImageCallback As New AsyncCallback(AddressOf ReadInImageCallback)
Dim i As Integer
For i = 0 To numImages
Dim state As New ImageStateObject()
state.pixels = New Byte(numPixels) {}
state.imageNum = i
' Very large items are read only once, so you can make the
' buffer on the FileStream very small to save memory.
Dim fs As New FileStream(ImageBaseName + i.ToString() + ".tmp", FileMode.Open, FileAccess.Read, FileShare.Read, 1, True)
state.fs = fs
fs.BeginRead(state.pixels, 0, numPixels, readImageCallback, state)
Next i
' Determine whether all images are done being processed.
' If not, block until all are finished.
Dim mustBlock As Boolean = False
SyncLock NumImagesMutex
If NumImagesToFinish > 0 Then
mustBlock = True
End If
End SyncLock
If mustBlock Then
Console.WriteLine("All worker threads are queued. " + " Blocking until they complete. numLeft: {0}", NumImagesToFinish)
Monitor.Enter(WaitObject)
Monitor.Wait(WaitObject)
Monitor.Exit(WaitObject)
End If
Dim t1 As Long = Environment.TickCount
Console.WriteLine("Total time processing images: {0}ms", t1 - t0)
End Sub
Sub Cleanup()
Dim i As Integer
For i = 0 To numImages
File.Delete(ImageBaseName + i.ToString + ".tmp")
File.Delete(ImageBaseName + i.ToString + ".done")
Next i
End Sub
Sub TryToClearDiskCache()
' Try to force all pending writes to disk, and clear the
' disk cache of any data.
Dim bytes(100 * (1 << 20)) As Byte
Dim i As Integer
For i = 0 To bytes.Length - 1
bytes(i) = 0
Next i
bytes = Nothing
GC.Collect()
Thread.Sleep(2000)
End Sub
Sub Main(ByVal args() As String)
Console.WriteLine("Bulk image processing sample application," + " using asynchronous IO")
Console.WriteLine("Simulates applying a simple " + "transformation to {0} ""images""", numImages)
Console.WriteLine("(Async FileStream & Threadpool benchmark)")
Console.WriteLine("Warning - this test requires {0} " + "bytes of temporary space", numPixels * numImages * 2)
If args.Length = 1 Then
processImageRepeats = Int32.Parse(args(0))
Console.WriteLine("ProcessImage inner loop - {0}.", processImageRepeats)
End If
MakeImageFiles()
TryToClearDiskCache()
ProcessImagesInBulk()
Cleanup()
End Sub
<DllImport("KERNEL32", SetLastError:=True)> _
Sub FlushFileBuffers(ByVal handle As IntPtr)
End Sub
End Module
using System;
using System.IO;
using System.Threading;
using System.Runtime.InteropServices;
using System.Runtime.Remoting.Messaging;
using System.Security.Permissions;
public class BulkImageProcAsync
{
public const String ImageBaseName = "tmpImage-";
public const int numImages = 200;
public const int numPixels = 512 * 512;
// ProcessImage has a simple O(N) loop, and you can vary the number
// of times you repeat that loop to make the application more CPU-
// bound or more IO-bound.
public static int processImageRepeats = 20;
// Threads must decrement NumImagesToFinish, and protect
// their access to it through a mutex.
public static int NumImagesToFinish = numImages;
public static Object[] NumImagesMutex = new Object[0];
// WaitObject is signalled when all image processing is done.
public static Object[] WaitObject = new Object[0];
public class ImageStateObject
{
public byte[] pixels;
public int imageNum;
public FileStream fs;
}
[SecurityPermissionAttribute(SecurityAction.Demand, Flags=SecurityPermissionFlag.UnmanagedCode)]
public static void MakeImageFiles()
{
int sides = (int)Math.Sqrt(numPixels);
Console.Write("Making {0} {1}x{1} images... ", numImages,
sides);
byte[] pixels = new byte[numPixels];
int i;
for (i = 0; i < numPixels; i++)
pixels[i] = (byte)i;
FileStream fs;
for (i = 0; i < numImages; i++)
{
fs = new FileStream(ImageBaseName + i + ".tmp",
FileMode.Create, FileAccess.Write, FileShare.None,
8192, false);
fs.Write(pixels, 0, pixels.Length);
FlushFileBuffers(fs.SafeFileHandle.DangerousGetHandle());
fs.Close();
}
fs = null;
Console.WriteLine("Done.");
}
public static void ReadInImageCallback(IAsyncResult asyncResult)
{
ImageStateObject state = (ImageStateObject)asyncResult.AsyncState;
Stream stream = state.fs;
int bytesRead = stream.EndRead(asyncResult);
if (bytesRead != numPixels)
throw new Exception(String.Format
("In ReadInImageCallback, got the wrong number of " +
"bytes from the image: {0}.", bytesRead));
ProcessImage(state.pixels, state.imageNum);
stream.Close();
// Now write out the image.
// Using asynchronous I/O here appears not to be best practice.
// It ends up swamping the threadpool, because the threadpool
// threads are blocked on I/O requests that were just queued to
// the threadpool.
FileStream fs = new FileStream(ImageBaseName + state.imageNum +
".done", FileMode.Create, FileAccess.Write, FileShare.None,
4096, false);
fs.Write(state.pixels, 0, numPixels);
fs.Close();
// This application model uses too much memory.
// Releasing memory as soon as possible is a good idea,
// especially global state.
state.pixels = null;
fs = null;
// Record that an image is finished now.
lock (NumImagesMutex)
{
NumImagesToFinish--;
if (NumImagesToFinish == 0)
{
Monitor.Enter(WaitObject);
Monitor.Pulse(WaitObject);
Monitor.Exit(WaitObject);
}
}
}
public static void ProcessImage(byte[] pixels, int imageNum)
{
Console.WriteLine("ProcessImage {0}", imageNum);
int y;
// Perform some CPU-intensive operation on the image.
for (int x = 0; x < processImageRepeats; x += 1)
for (y = 0; y < numPixels; y += 1)
pixels[y] += 1;
Console.WriteLine("ProcessImage {0} done.", imageNum);
}
public static void ProcessImagesInBulk()
{
Console.WriteLine("Processing images... ");
long t0 = Environment.TickCount;
NumImagesToFinish = numImages;
AsyncCallback readImageCallback = new
AsyncCallback(ReadInImageCallback);
for (int i = 0; i < numImages; i++)
{
ImageStateObject state = new ImageStateObject();
state.pixels = new byte[numPixels];
state.imageNum = i;
// Very large items are read only once, so you can make the
// buffer on the FileStream very small to save memory.
FileStream fs = new FileStream(ImageBaseName + i + ".tmp",
FileMode.Open, FileAccess.Read, FileShare.Read, 1, true);
state.fs = fs;
fs.BeginRead(state.pixels, 0, numPixels, readImageCallback,
state);
}
// Determine whether all images are done being processed.
// If not, block until all are finished.
bool mustBlock = false;
lock (NumImagesMutex)
{
if (NumImagesToFinish > 0)
mustBlock = true;
}
if (mustBlock)
{
Console.WriteLine("All worker threads are queued. " +
" Blocking until they complete. numLeft: {0}",
NumImagesToFinish);
Monitor.Enter(WaitObject);
Monitor.Wait(WaitObject);
Monitor.Exit(WaitObject);
}
long t1 = Environment.TickCount;
Console.WriteLine("Total time processing images: {0}ms",
(t1 - t0));
}
public static void Cleanup()
{
for (int i = 0; i < numImages; i++)
{
File.Delete(ImageBaseName + i + ".tmp");
File.Delete(ImageBaseName + i + ".done");
}
}
public static void TryToClearDiskCache()
{
// Try to force all pending writes to disk, and clear the
// disk cache of any data.
byte[] bytes = new byte[100 * (1 << 20)];
for (int i = 0; i < bytes.Length; i++)
bytes[i] = 0;
bytes = null;
GC.Collect();
Thread.Sleep(2000);
}
public static void Main(String[] args)
{
Console.WriteLine("Bulk image processing sample application," +
" using asynchronous IO");
Console.WriteLine("Simulates applying a simple " +
"transformation to {0} \"images\"", numImages);
Console.WriteLine("(Async FileStream & Threadpool benchmark)");
Console.WriteLine("Warning - this test requires {0} " +
"bytes of temporary space", (numPixels * numImages * 2));
if (args.Length == 1)
{
processImageRepeats = Int32.Parse(args[0]);
Console.WriteLine("ProcessImage inner loop - {0}.",
processImageRepeats);
}
MakeImageFiles();
TryToClearDiskCache();
ProcessImagesInBulk();
Cleanup();
}
[DllImport("KERNEL32", SetLastError = true)]
private static extern void FlushFileBuffers(IntPtr handle);
}
以下是同一假设的同步示例。
Imports System
Imports System.IO
Imports System.Threading
Imports System.Runtime.InteropServices
Imports System.Runtime.Remoting.Messaging
Imports System.Security.Permissions
Module BulkImageProcSync
Dim ImageBaseName As String = "tmpImage-"
Dim numImages As Integer = 200
Dim numPixels As Integer = 512 * 512
' ProcessImage has a simple O(N) loop, and you can vary the number
' of times you repeat that loop to make the application more CPU-
' bound or more IO-bound.
Dim processImageRepeats As Integer = 20
<SecurityPermissionAttribute(SecurityAction.Demand, Flags:=SecurityPermissionFlag.UnmanagedCode)> _
Sub MakeImageFiles()
Dim sides As Integer = Fix(Math.Sqrt(numPixels))
Console.Write("Making {0} {1}x{1} images... ", numImages, sides)
Dim pixels(numPixels) As Byte
Dim i As Integer
For i = 0 To numPixels
pixels(i) = 255
Next i
Dim fs As FileStream
For i = 0 To numImages
fs = New FileStream(ImageBaseName + i.ToString + ".tmp", FileMode.Create, FileAccess.Write, FileShare.None, 8192, False)
fs.Write(pixels, 0, pixels.Length)
FlushFileBuffers(fs.SafeFileHandle.DangerousGetHandle())
fs.Close()
Next i
fs = Nothing
Console.WriteLine("Done.")
End Sub
Sub ProcessImage(ByVal pixels() As Byte, ByVal imageNum As Integer)
Console.WriteLine("ProcessImage {0}", imageNum)
Dim y As Integer
' Perform some CPU-intensive operation on the image.
Dim x As Integer
For x = 0 To processImageRepeats
For y = 0 To numPixels
pixels(y) = 1
Next y
Next x
Console.WriteLine("ProcessImage {0} done.", imageNum)
End Sub
Sub ProcessImagesInBulk()
Console.WriteLine("Processing images... ")
Dim t0 As Long = Environment.TickCount
Dim pixels(numPixels) As Byte
Dim input As FileStream
Dim output As FileStream
Dim i As Integer
For i = 0 To numImages
input = New FileStream(ImageBaseName + i.ToString + ".tmp", FileMode.Open, FileAccess.Read, FileShare.Read, 4196, False)
input.Read(pixels, 0, numPixels)
input.Close()
ProcessImage(pixels, i)
output = New FileStream(ImageBaseName + i.ToString + ".done", FileMode.Create, FileAccess.Write, FileShare.None, 4196, False)
output.Write(pixels, 0, numPixels)
output.Close()
Next i
input = Nothing
output = Nothing
Dim t1 As Long = Environment.TickCount
Console.WriteLine("Total time processing images: {0}ms", t1 - t0)
End Sub
Sub Cleanup()
Dim i As Integer
For i = 0 To numImages
File.Delete(ImageBaseName + i.ToString + ".tmp")
File.Delete(ImageBaseName + i.ToString + ".done")
Next i
End Sub
Sub TryToClearDiskCache()
Dim bytes(100 * (1 << 20)) As Byte
Dim i As Integer
For i = 0 To bytes.Length - 1
bytes(i) = 0
Next i
bytes = Nothing
GC.Collect()
Thread.Sleep(2000)
End Sub
Sub Main(ByVal args() As String)
Console.WriteLine("Bulk image processing sample application," + " using synchronous I/O.")
Console.WriteLine("Simulates applying a simple " + "transformation to {0} ""images.""", numImages)
Console.WriteLine("(ie, Sync FileStream benchmark).")
Console.WriteLine("Warning - this test requires {0} " + "bytes of temporary space", numPixels * numImages * 2)
If args.Length = 1 Then
processImageRepeats = Int32.Parse(args(0))
Console.WriteLine("ProcessImage inner loop {0}", processImageRepeats)
End If
MakeImageFiles()
TryToClearDiskCache()
ProcessImagesInBulk()
Cleanup()
End Sub
<DllImport("KERNEL32", SetLastError:=True)> _
Sub FlushFileBuffers(ByVal handle As IntPtr)
End Sub
End Module
using System;
using System.IO;
using System.Threading;
using System.Runtime.InteropServices;
using System.Runtime.Remoting.Messaging;
using System.Security.Permissions;
public class BulkImageProcSync
{
public const String ImageBaseName = "tmpImage-";
public const int numImages = 200;
public const int numPixels = 512 * 512;
// ProcessImage has a simple O(N) loop, and you can vary the number
// of times you repeat that loop to make the application more CPU-
// bound or more IO-bound.
public static int processImageRepeats = 20;
[SecurityPermissionAttribute(SecurityAction.Demand, Flags=SecurityPermissionFlag.UnmanagedCode)]
public static void MakeImageFiles()
{
int sides = (int)Math.Sqrt(numPixels);
Console.Write("Making {0} {1}x{1} images... ", numImages,
sides);
byte[] pixels = new byte[numPixels];
int i;
for (i = 0; i < numPixels; i++)
pixels[i] = (byte)i;
FileStream fs;
for (i = 0; i < numImages; i++)
{
fs = new FileStream(ImageBaseName + i + ".tmp",
FileMode.Create, FileAccess.Write, FileShare.None,
8192, false);
fs.Write(pixels, 0, pixels.Length);
FlushFileBuffers(fs.SafeFileHandle.DangerousGetHandle());
fs.Close();
}
fs = null;
Console.WriteLine("Done.");
}
public static void ProcessImage(byte[] pixels, int imageNum)
{
Console.WriteLine("ProcessImage {0}", imageNum);
int y;
// Perform some CPU-intensive operation on the image.
for (int x = 0; x < processImageRepeats; x += 1)
for (y = 0; y < numPixels; y += 1)
pixels[y] += 1;
Console.WriteLine("ProcessImage {0} done.", imageNum);
}
public static void ProcessImagesInBulk()
{
Console.WriteLine("Processing images... ");
long t0 = Environment.TickCount;
byte[] pixels = new byte[numPixels];
FileStream input;
FileStream output;
for (int i = 0; i < numImages; i++)
{
input = new FileStream(ImageBaseName + i + ".tmp",
FileMode.Open, FileAccess.Read, FileShare.Read,
4196, false);
input.Read(pixels, 0, numPixels);
input.Close();
ProcessImage(pixels, i);
output = new FileStream(ImageBaseName + i + ".done",
FileMode.Create, FileAccess.Write, FileShare.None,
4196, false);
output.Write(pixels, 0, numPixels);
output.Close();
}
input = null;
output = null;
long t1 = Environment.TickCount;
Console.WriteLine("Total time processing images: {0}ms",
(t1 - t0));
}
public static void Cleanup()
{
for (int i = 0; i < numImages; i++)
{
File.Delete(ImageBaseName + i + ".tmp");
File.Delete(ImageBaseName + i + ".done");
}
}
public static void TryToClearDiskCache()
{
byte[] bytes = new byte[100 * (1 << 20)];
for (int i = 0; i < bytes.Length; i++)
bytes[i] = 0;
bytes = null;
GC.Collect();
Thread.Sleep(2000);
}
public static void Main(String[] args)
{
Console.WriteLine("Bulk image processing sample application," +
" using synchronous I/O.");
Console.WriteLine("Simulates applying a simple " +
"transformation to {0} \"images.\"", numImages);
Console.WriteLine("(ie, Sync FileStream benchmark).");
Console.WriteLine("Warning - this test requires {0} " +
"bytes of temporary space", (numPixels * numImages * 2));
if (args.Length == 1)
{
processImageRepeats = Int32.Parse(args[0]);
Console.WriteLine("ProcessImage inner loop {0}",
processImageRepeats);
}
MakeImageFiles();
TryToClearDiskCache();
ProcessImagesInBulk();
Cleanup();
}
[DllImport("KERNEL32", SetLastError = true)]
private static extern void FlushFileBuffers(IntPtr handle);
}