ICommandExtension Interface
Implement and export this interface from a MEF extension to provide a menu command for modeling diagrams.
Namespace: Microsoft.VisualStudio.Modeling.ExtensionEnablement
Assembly: Microsoft.VisualStudio.Modeling.Sdk.10.0 (in Microsoft.VisualStudio.Modeling.Sdk.10.0.dll)
Syntax
声明
Public Interface ICommandExtension
public interface ICommandExtension
public interface class ICommandExtension
type ICommandExtension = interface end
public interface ICommandExtension
The ICommandExtension type exposes the following members.
Properties
Name | Description | |
---|---|---|
Text | The visible label that identifies this command in the menu. |
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Methods
Name | Description | |
---|---|---|
Execute | Invoked when the user clicks this command on the menu. | |
QueryStatus | Implement this to define whether your command should be visible and enabled. Set command.Visible and command.Enabled. Do not change the state of the model. |
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Remarks
To define a menu command for a UML diagram, you can implement this interface in a Visual Studio Extension. In the extension.manifest, your assembly must be identified as a MEF component. You must prefix your class with an Export attribute:
[Export(typeof(ICommandExtension))]
You should also provide an attribute for each diagram type on which you want the command to appear:
[ClassDesignerExtension]
Define the command as a public class:
public class NameSwapper : ICommandExtension {
Inside your class, you should import IDiagramContext, to enable you to access the current diagram, selected shapes, model elements, and model store:
[Import] public IDiagramContext Context { get; set; }
You can also import IServiceProvider, in order to obtain access to Visual Studio components such as Solution Explorer:
[Import] public IServicerProvider ServiceProvider { get; set; }
If your command will make several changes to the model, you might want to group them together into a single transaction, so that you can abandon the whole group if one fails, and so that the user can undo the whole group with a single undo command. ILinkedUndoContext allows you to create a transaction:
[Import] public ILinkedUndoContext LinkedUndoContext {get; set;}
For more information, see How to: Define a Menu Command on a Modeling Diagram.
See Also
Reference
Microsoft.VisualStudio.Modeling.ExtensionEnablement Namespace