演练:实现 UI 类型编辑器
通过实现一个用户界面 (UI) 类型编辑器,您可以为复杂的属性类型提供自定义设计时体验。
本演练说明如何为一个自定义类型创作您自己的 UI 类型编辑器并使用 PropertyGrid 来显示其编辑界面。
本演练中阐释的任务包括:
定义自定义类型。
为您的 UI 类型编辑器定义视图控件。
定义一个从 UITypeEditor 派生的类。
重写 GetEditStyle 方法以通知 PropertyGrid 编辑器将使用的编辑器样式的类型。
重写 EditValue 方法以处理用户界面、用户输入处理和赋值。
若要将本演练中的代码作为单个清单复制,请参见 如何:创建利用设计时功能的 Windows 窗体控件。
系统必备
若要完成本演练,您需要:
- 拥有在安装有 .NET Framework 的计算机上创建和运行 Windows 窗体应用程序项目的足够权限。
定义自定义类型
您的自定义 UI 类型编辑器将显示自定义类型。 此类型可能比较复杂,也可能比较简单。 本演练将定义一个具有自定义设计时编辑行为的简单类型。 此类型名为 MarqueeLightShape,它是一个具有两个值(Square 和 Circle)的 enum。
定义自定义枚举类型
在您的 Windows 窗体控件的定义体中,定义 MarqueeLightShape 类型。
' This defines the possible values for the MarqueeBorder ' control's LightShape property. Public Enum MarqueeLightShape Square Circle End Enum
// This defines the possible values for the MarqueeBorder // control's LightShape property. public enum MarqueeLightShape { Square, Circle }
定义视图控件
您的自定义 UI 类型编辑器使用一个 Windows 窗体控件来显示编辑界面。 此控件名为 LightShapeSelectionControl,它是从 UserControl 派生的。 它的构造函数采用当前属性值和一个对 IWindowsFormsEditorService 的引用。 当用户单击一个选择时,视图控件对 IWindowsFormsEditorService 使用 CloseDropDown 方法来关闭下拉窗口。
定义视图控件
在您的 Windows 窗体控件的定义体中,定义 LightShapeSelectionControl 控件。
' This control provides the custom UI for the LightShape property ' of the MarqueeBorder. It is used by the LightShapeEditor. Public Class LightShapeSelectionControl Inherits System.Windows.Forms.UserControl Private lightShapeValue As MarqueeLightShape = MarqueeLightShape.Square Private editorService As IWindowsFormsEditorService Private squarePanel As System.Windows.Forms.Panel Private circlePanel As System.Windows.Forms.Panel ' Required designer variable. Private components As System.ComponentModel.Container = Nothing ' This constructor takes a MarqueeLightShape value from the ' design-time environment, which will be used to display ' the initial state. Public Sub New( _ ByVal lightShape As MarqueeLightShape, _ ByVal editorService As IWindowsFormsEditorService) ' This call is required by the Windows.Forms Form Designer. InitializeComponent() ' Cache the light shape value provided by the ' design-time environment. Me.lightShapeValue = lightShape ' Cache the reference to the editor service. Me.editorService = editorService ' Handle the Click event for the two panels. AddHandler Me.squarePanel.Click, AddressOf squarePanel_Click AddHandler Me.circlePanel.Click, AddressOf circlePanel_Click End Sub Protected Overrides Sub Dispose(ByVal disposing As Boolean) If disposing Then ' Be sure to unhook event handlers ' to prevent "lapsed listener" leaks. RemoveHandler Me.squarePanel.Click, AddressOf squarePanel_Click RemoveHandler Me.circlePanel.Click, AddressOf circlePanel_Click If (components IsNot Nothing) Then components.Dispose() End If End If MyBase.Dispose(disposing) End Sub ' LightShape is the property for which this control provides ' a custom user interface in the Properties window. Public Property LightShape() As MarqueeLightShape Get Return Me.lightShapeValue End Get Set(ByVal Value As MarqueeLightShape) If Me.lightShapeValue <> Value Then Me.lightShapeValue = Value End If End Set End Property Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs) MyBase.OnPaint(e) Dim gCircle As Graphics = Me.circlePanel.CreateGraphics() Try Dim gSquare As Graphics = Me.squarePanel.CreateGraphics() Try ' Draw a filled square in the client area of ' the squarePanel control. gSquare.FillRectangle( _ Brushes.Red, _ 0, _ 0, _ Me.squarePanel.Width, _ Me.squarePanel.Height) ' If the Square option has been selected, draw a ' border inside the squarePanel. If Me.lightShapeValue = MarqueeLightShape.Square Then gSquare.DrawRectangle( _ Pens.Black, _ 0, _ 0, _ Me.squarePanel.Width - 1, _ Me.squarePanel.Height - 1) End If ' Draw a filled circle in the client area of ' the circlePanel control. gCircle.Clear(Me.circlePanel.BackColor) gCircle.FillEllipse( _ Brushes.Blue, _ 0, _ 0, _ Me.circlePanel.Width, _ Me.circlePanel.Height) ' If the Circle option has been selected, draw a ' border inside the circlePanel. If Me.lightShapeValue = MarqueeLightShape.Circle Then gCircle.DrawRectangle( _ Pens.Black, _ 0, _ 0, _ Me.circlePanel.Width - 1, _ Me.circlePanel.Height - 1) End If Finally gSquare.Dispose() End Try Finally gCircle.Dispose() End Try End Sub Private Sub squarePanel_Click( _ ByVal sender As Object, _ ByVal e As EventArgs) Me.lightShapeValue = MarqueeLightShape.Square Me.Invalidate(False) Me.editorService.CloseDropDown() End Sub Private Sub circlePanel_Click( _ ByVal sender As Object, _ ByVal e As EventArgs) Me.lightShapeValue = MarqueeLightShape.Circle Me.Invalidate(False) Me.editorService.CloseDropDown() End Sub #Region "Component Designer generated code" '/ <summary> '/ Required method for Designer support - do not modify '/ the contents of this method with the code editor. '/ </summary> Private Sub InitializeComponent() Me.squarePanel = New System.Windows.Forms.Panel Me.circlePanel = New System.Windows.Forms.Panel Me.SuspendLayout() ' ' squarePanel ' Me.squarePanel.Location = New System.Drawing.Point(8, 10) Me.squarePanel.Name = "squarePanel" Me.squarePanel.Size = New System.Drawing.Size(60, 60) Me.squarePanel.TabIndex = 2 ' ' circlePanel ' Me.circlePanel.Location = New System.Drawing.Point(80, 10) Me.circlePanel.Name = "circlePanel" Me.circlePanel.Size = New System.Drawing.Size(60, 60) Me.circlePanel.TabIndex = 3 ' ' LightShapeSelectionControl ' Me.Controls.Add(squarePanel) Me.Controls.Add(circlePanel) Me.Name = "LightShapeSelectionControl" Me.Size = New System.Drawing.Size(150, 80) Me.ResumeLayout(False) End Sub #End Region End Class
// This control provides the custom UI for the LightShape property // of the MarqueeBorder. It is used by the LightShapeEditor. public class LightShapeSelectionControl : System.Windows.Forms.UserControl { private MarqueeLightShape lightShapeValue = MarqueeLightShape.Square; private IWindowsFormsEditorService editorService = null; private System.Windows.Forms.Panel squarePanel; private System.Windows.Forms.Panel circlePanel; // Required designer variable. private System.ComponentModel.Container components = null; // This constructor takes a MarqueeLightShape value from the // design-time environment, which will be used to display // the initial state. public LightShapeSelectionControl( MarqueeLightShape lightShape, IWindowsFormsEditorService editorService ) { // This call is required by the designer. InitializeComponent(); // Cache the light shape value provided by the // design-time environment. this.lightShapeValue = lightShape; // Cache the reference to the editor service. this.editorService = editorService; // Handle the Click event for the two panels. this.squarePanel.Click += new EventHandler(squarePanel_Click); this.circlePanel.Click += new EventHandler(circlePanel_Click); } protected override void Dispose( bool disposing ) { if( disposing ) { // Be sure to unhook event handlers // to prevent "lapsed listener" leaks. this.squarePanel.Click -= new EventHandler(squarePanel_Click); this.circlePanel.Click -= new EventHandler(circlePanel_Click); if(components != null) { components.Dispose(); } } base.Dispose( disposing ); } // LightShape is the property for which this control provides // a custom user interface in the Properties window. public MarqueeLightShape LightShape { get { return this.lightShapeValue; } set { if( this.lightShapeValue != value ) { this.lightShapeValue = value; } } } protected override void OnPaint(PaintEventArgs e) { base.OnPaint (e); using( Graphics gSquare = this.squarePanel.CreateGraphics(), gCircle = this.circlePanel.CreateGraphics() ) { // Draw a filled square in the client area of // the squarePanel control. gSquare.FillRectangle( Brushes.Red, 0, 0, this.squarePanel.Width, this.squarePanel.Height ); // If the Square option has been selected, draw a // border inside the squarePanel. if( this.lightShapeValue == MarqueeLightShape.Square ) { gSquare.DrawRectangle( Pens.Black, 0, 0, this.squarePanel.Width-1, this.squarePanel.Height-1); } // Draw a filled circle in the client area of // the circlePanel control. gCircle.Clear( this.circlePanel.BackColor ); gCircle.FillEllipse( Brushes.Blue, 0, 0, this.circlePanel.Width, this.circlePanel.Height ); // If the Circle option has been selected, draw a // border inside the circlePanel. if( this.lightShapeValue == MarqueeLightShape.Circle ) { gCircle.DrawRectangle( Pens.Black, 0, 0, this.circlePanel.Width-1, this.circlePanel.Height-1); } } } private void squarePanel_Click(object sender, EventArgs e) { this.lightShapeValue = MarqueeLightShape.Square; this.Invalidate( false ); this.editorService.CloseDropDown(); } private void circlePanel_Click(object sender, EventArgs e) { this.lightShapeValue = MarqueeLightShape.Circle; this.Invalidate( false ); this.editorService.CloseDropDown(); } #region Component Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.squarePanel = new System.Windows.Forms.Panel(); this.circlePanel = new System.Windows.Forms.Panel(); this.SuspendLayout(); // // squarePanel // this.squarePanel.Location = new System.Drawing.Point(8, 10); this.squarePanel.Name = "squarePanel"; this.squarePanel.Size = new System.Drawing.Size(60, 60); this.squarePanel.TabIndex = 2; // // circlePanel // this.circlePanel.Location = new System.Drawing.Point(80, 10); this.circlePanel.Name = "circlePanel"; this.circlePanel.Size = new System.Drawing.Size(60, 60); this.circlePanel.TabIndex = 3; // // LightShapeSelectionControl // this.Controls.Add(this.squarePanel); this.Controls.Add(this.circlePanel); this.Name = "LightShapeSelectionControl"; this.Size = new System.Drawing.Size(150, 80); this.ResumeLayout(false); } #endregion }
定义 UI 类型编辑器类
若要实现 UI 类型编辑器行为,应从 UITypeEditor 基类派生。 此类名为 LightShapeEditor。
定义 UI 类型编辑器类
通过引用 System.Design 程序集并导入 System.Drawing.Design 和 System.Windows.Forms.Design 命名空间来启用对 .NET Framework 设计时支持的访问。 有关更多信息,请参见如何:在 Windows 窗体中访问设计时支持。
在您的 Windows 窗体控件的定义体中,定义 LightShapeEditor 类。
' This class demonstrates the use of a custom UITypeEditor. ' It allows the MarqueeBorder control's LightShape property ' to be changed at design time using a customized UI element ' that is invoked by the Properties window. The UI is provided ' by the LightShapeSelectionControl class. Friend Class LightShapeEditor Inherits UITypeEditor
// This class demonstrates the use of a custom UITypeEditor. // It allows the MarqueeBorder control's LightShape property // to be changed at design time using a customized UI element // that is invoked by the Properties window. The UI is provided // by the LightShapeSelectionControl class. internal class LightShapeEditor : UITypeEditor {
重写 GetEditStyle 方法
GetEditStyle 方法向设计环境指示您的 UI 类型编辑器实现的是哪种用户界面。 UITypeEditorEditStyle 类型中定义可以使用的值。 LightShapeEditor 实现一个 DropDown UI 类型编辑器。
重写 GetEditStyle 方法
在 LightShapeEditor 定义体中,重写 GetEditStyle 方法以返回 DropDown。
Public Overrides Function GetEditStyle( _ ByVal context As System.ComponentModel.ITypeDescriptorContext) _ As UITypeEditorEditStyle Return UITypeEditorEditStyle.DropDown End Function
public override UITypeEditorEditStyle GetEditStyle( System.ComponentModel.ITypeDescriptorContext context) { return UITypeEditorEditStyle.DropDown; }
重写 EditValue 方法
EditValue 方法为编辑您的自定义类型建立了设计环境和用户界面之间的交互。 EditValue 方法创建了一个视图控件或模式对话框的实例,可供用户用来编辑值。 用户完成编辑后,EditValue 方法会将值返回给设计环境。
如果是 LightShapeSelectionControl 之类的视图控件,EditValue 方法可能会向视图控件传递一个对 IWindowsFormsEditorService 的引用。 当用户选择某个值后,视图控件可以使用此引用来关闭它自己。 对于模式对话框,则没有必要这样做,因为窗体可以关闭它自己。
重写 EditValue 方法
在 LightShapeEditor 定义体中,重写 EditValue 方法。
Public Overrides Function EditValue( _ ByVal context As ITypeDescriptorContext, _ ByVal provider As IServiceProvider, _ ByVal value As Object) As Object If (provider IsNot Nothing) Then editorService = _ CType(provider.GetService(GetType(IWindowsFormsEditorService)), _ IWindowsFormsEditorService) End If If (editorService IsNot Nothing) Then Dim selectionControl As _ New LightShapeSelectionControl( _ CType(value, MarqueeLightShape), _ editorService) editorService.DropDownControl(selectionControl) value = selectionControl.LightShape End If Return value End Function
public override object EditValue( ITypeDescriptorContext context, IServiceProvider provider, object value) { if (provider != null) { editorService = provider.GetService( typeof(IWindowsFormsEditorService)) as IWindowsFormsEditorService; } if (editorService != null) { LightShapeSelectionControl selectionControl = new LightShapeSelectionControl( (MarqueeLightShape)value, editorService); editorService.DropDownControl(selectionControl); value = selectionControl.LightShape; } return value; }
重写 PaintValue 方法
您可以通过重写 PaintValue 方法来提供您的属性值的图形表示形式。
重写 PaintValue 方法
在 LightShapeEditor 定义体中,重写 PaintValue 方法。 还要重写 GetPaintValueSupported 方法以返回 true。
' This method indicates to the design environment that ' the type editor will paint additional content in the ' LightShape entry in the PropertyGrid. Public Overrides Function GetPaintValueSupported( _ ByVal context As ITypeDescriptorContext) As Boolean Return True End Function ' This method paints a graphical representation of the ' selected value of the LightShpae property. Public Overrides Sub PaintValue( _ ByVal e As PaintValueEventArgs) Dim shape As MarqueeLightShape = _ CType(e.Value, MarqueeLightShape) Using p As Pen = Pens.Black If shape = MarqueeLightShape.Square Then e.Graphics.DrawRectangle(p, e.Bounds) Else e.Graphics.DrawEllipse(p, e.Bounds) End If End Using End Sub
// This method indicates to the design environment that // the type editor will paint additional content in the // LightShape entry in the PropertyGrid. public override bool GetPaintValueSupported( ITypeDescriptorContext context) { return true; } // This method paints a graphical representation of the // selected value of the LightShpae property. public override void PaintValue(PaintValueEventArgs e) { MarqueeLightShape shape = (MarqueeLightShape)e.Value; using (Pen p = Pens.Black) { if (shape == MarqueeLightShape.Square) { e.Graphics.DrawRectangle(p, e.Bounds); } else { e.Graphics.DrawEllipse(p, e.Bounds); } } }
将您的 UI 类型编辑器附加到属性
当您的 UI 类型编辑器可以随时在自定义控件中使用后,将 LightShapeEditor 附加到某个属性,基于 MarqueeLightShape 类型实现此属性,然后对此属性应用 EditorAttribute。
将您的 UI 类型编辑器附加到属性
- 在您的控件定义体中,声明一个名为 LightShape 的 MarqueeLightShape 属性。 还需声明一个名为 lightShapeValue、类型为 MarqueeLightShape 的实例字段来支持该属性。 对该属性应用 EditorAttribute。
Private lightShapeValue As MarqueeLightShape
<Category("Marquee"), _
Browsable(True), _
EditorAttribute(GetType(LightShapeEditor), _
GetType(System.Drawing.Design.UITypeEditor))> _
Public Property LightShape() As MarqueeLightShape
Get
Return Me.lightShapeValue
End Get
Set(ByVal value As MarqueeLightShape)
Me.lightShapeValue = value
End Set
End Property
private MarqueeLightShape lightShapeValue;
[Category("Marquee")]
[Browsable(true)]
[EditorAttribute(typeof(LightShapeEditor),
typeof(System.Drawing.Design.UITypeEditor))]
public MarqueeLightShape LightShape
{
get
{
return this.lightShapeValue;
}
set
{
this.lightShapeValue = value;
}
}
测试您的 UI 类型编辑器
通过使用 SelectedObject 属性来创建您的自定义控件的实例并将其附加到 PropertyGrid 控件,您可以测试您的 UI 类型编辑器。
如果您在使用 Visual Studio,则可以创建一个新的 Windows 应用程序项目,引用您的控件的程序集,然后将您的控件的一个实例添加到窗体。 Visual Studio 中对此任务提供了广泛的支持。 有关更多信息,请参见 演练:使用自定义组件自动填充工具箱 和 演练:使用自定义组件自动填充工具箱 和 演练:使用自定义组件自动填充工具箱 和 演练:使用自定义组件自动填充工具箱.
当您的控件的属性在设计时显示时,您可以选择 LightShape 属性, 选中后,会出现一个下拉箭头 ()。 单击此箭头,您的视图控件将出现在属性项下面。 单击圆圈或方框,选择值。 单击后,视图控件自动关闭,同时您选择的值将出现在 PropertyGrid 中。
提示
在开发自定义 UITypeEditor 时,建议将内部版本号设置为随每次生成而递增。 这样可以防止在设计环境中创建 UITypeEditor 的较旧的缓存版本。
后续步骤
创作完您自己的 UI 类型编辑器后,可以探索其他与 PropertyGrid 和设计环境交互的方法:
编写一个基于模式对话框而非视图控件的 UI 类型编辑器。
使用 TypeConverter 类为自定义类型编写类型转换器。 有关更多信息,请参见如何:实现类型转换器。
为您的自定义控件编写设计器。 有关更多信息,请参见如何:创建利用设计时功能的 Windows 窗体控件。