EndCapture
Applies to: Visual Studio Visual Studio for Mac
Note
This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
Ends a capture interval that was started with BeginCapture
.
Syntax
void EndCapture();
Remarks
A capture interval typically spans a subset of one frame, such as when you want to capture graphics information only about a certain kind of draw call. If the capture interval spans a call to present, then two frames of graphics information are captured. The first frame spans the interval between the call to BeginCapture
and the call to present; the second frame spans the interval between the first Direct3D event after the call to present and the call to EndCapture
.
To capture an interval, you must prepare your app to capture and record graphics information—that is, you must have called Init through an instance of the VsgDbg
class before you call BeginCapture
or EndCapture
.