Developing Windows apps (DirectX)
[ This article is for Windows 8.x and Windows Phone 8.x developers writing Windows Runtime apps. If you’re developing for Windows 10, see the latest documentation ]
Purpose
This section describes how to develop Windows apps using C++ and DirectX.
Developer audience
You'll want to view this section if you're creating a Windows app using DirectX with C++, particularly a game or graphics-intensive app.
Not using C++ and DirectX?
Run-time requirements
- Windows 10
In this section
Topic | Description |
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Windows 8 supports a wide range of hardware configurations, from power efficient Windows RT systems to high-end gaming desktops with multiple graphics processing units (GPUs). Understanding how to optimize across many devices that have different levels of graphics performance will enable you to reach a wider audience for your Windows Store app using DirectX with C++. |
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This section explains some of the things you need to know about writing DirectX and C++ code for Windows Store apps. |
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Learn how to add controls and content to your Windows Runtime app using DirectX with C++, and how to support the app bar and charms. |
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This section goes over touch input and other user interaction as it relates to DirectX development for Windows Runtime apps and games. |
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Learn how to launch, suspend, and resume your Windows Runtime app using DirectX. |
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These topics show you how to use Direct2D printing to print content from a Windows Store app using DirectX. They assume that you already know how to write code in C++, so they focus on the techniques that are specific to printing from Windows Store apps using DirectX. |