CD3D11_SAMPLER_DESC class
Represents a sampler state and provides convenience methods for creating sampler states.
Members
The CD3D11_SAMPLER_DESC class inherits from D3D11_SAMPLER_DESC. CD3D11_SAMPLER_DESC also has these types of members:
- Constructors
- Methods
Constructors
The CD3D11_SAMPLER_DESC class has these constructors.
Constructor | Description |
---|---|
CD3D11_SAMPLER_DESC() | Instantiates a new instance of an uninitialized CD3D11_SAMPLER_DESC structure. |
CD3D11_SAMPLER_DESC(D3D11_SAMPLER_DESC_values)(CD3D11_DEFAULT) | Instantiates a new instance of a CD3D11_SAMPLER_DESC structure that is initialized with default sampler-state values. |
Methods
The CD3D11_SAMPLER_DESC class has these methods.
Method | Description |
---|---|
~CD3D11_SAMPLER_DESC() | Destroys an instance of a CD3D11_SAMPLER_DESC structure. |
CD3D11_SAMPLER_DESC(D3D11_SAMPLER_DESC)(const &D3D11_SAMPLER_DESC) | Instantiates a new instance of a CD3D11_SAMPLER_DESC structure that is initialized with a D3D11_SAMPLER_DESC structure. |
D3D11_SAMPLER_DESC() | This operator returns the address of a D3D11_SAMPLER_DESC structure that contains the data from the CD3D11_SAMPLER_DESC instance. |
Remarks
Here is how D3D11.h defines CD3D11_SAMPLER_DESC:
struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC
{
CD3D11_SAMPLER_DESC()
{}
explicit CD3D11_SAMPLER_DESC( const D3D11_SAMPLER_DESC& o ) :
D3D11_SAMPLER_DESC( o )
{}
explicit CD3D11_SAMPLER_DESC( CD3D11_DEFAULT )
{
Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
MipLODBias = 0;
MaxAnisotropy = 1;
ComparisonFunc = D3D11_COMPARISON_NEVER;
BorderColor[ 0 ] = 1.0f;
BorderColor[ 1 ] = 1.0f;
BorderColor[ 2 ] = 1.0f;
BorderColor[ 3 ] = 1.0f;
MinLOD = -3.402823466e+38F; // -FLT_MAX
MaxLOD = 3.402823466e+38F; // FLT_MAX
}
explicit CD3D11_SAMPLER_DESC(
D3D11_FILTER filter,
D3D11_TEXTURE_ADDRESS_MODE addressU,
D3D11_TEXTURE_ADDRESS_MODE addressV,
D3D11_TEXTURE_ADDRESS_MODE addressW,
FLOAT mipLODBias,
UINT maxAnisotropy,
D3D11_COMPARISON_FUNC comparisonFunc,
_In_reads_opt_( 4 ) const FLOAT* borderColor, // RGBA
FLOAT minLOD,
FLOAT maxLOD )
{
Filter = filter;
AddressU = addressU;
AddressV = addressV;
AddressW = addressW;
MipLODBias = mipLODBias;
MaxAnisotropy = maxAnisotropy;
ComparisonFunc = comparisonFunc;
const float defaultColor[ 4 ] = { 1.0f, 1.0f, 1.0f, 1.0f };
if (!borderColor) borderColor = defaultColor;
BorderColor[ 0 ] = borderColor[ 0 ];
BorderColor[ 1 ] = borderColor[ 1 ];
BorderColor[ 2 ] = borderColor[ 2 ];
BorderColor[ 3 ] = borderColor[ 3 ];
MinLOD = minLOD;
MaxLOD = maxLOD;
}
~CD3D11_SAMPLER_DESC() {}
operator const D3D11_SAMPLER_DESC&() const { return *this; }
};
Requirements
Minimum supported client |
Windows 7 [desktop apps | UWP apps] |
Minimum supported server |
Windows Server 2008 R2 [desktop apps | UWP apps] |
Header |
D3D11.h |
Library |
D3D11.lib |