IWMPNetwork::bufferingProgress property
[The feature associated with this page, Windows Media Player SDK, is a legacy feature. It has been superseded by MediaPlayer. MediaPlayer has been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer instead of Windows Media Player SDK, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
The bufferingProgress property gets the percentage of buffering completed.
Syntax
public System.Int32 bufferingProgress {get; set;}
Public ReadOnly Property bufferingProgress As System.Int32
Property value
A System.Int32 that is the buffering progress expressed as a percentage.
Remarks
Each time playback is stopped and restarted, this property is reset to zero. It is not reset if playback is paused.
Buffering applies only to streaming content. This property gets valid information only during run time when the URL for playback is set using the AxWindowsMediaPlayer.URL property.
Use the AxWindowsMediaPlayer._WMPOCXEvents_BufferingEvent to determine when buffering starts or stops.
Examples
The following example uses bufferingProgress to display the percentage of buffering completed in a label, in response to the Buffering Event. The example uses a timer with a 1-second interval to update the display. The AxWMPLib.AxWindowsMediaPlayer object is represented by the variable named player.
// Add a delegate for the Buffering event.
player.Buffering += new AxWMPLib._WMPOCXEvents_BufferingEventHandler(player_Buffering);
// Create an event handler for the Buffering event.
private void player_Buffering(object sender, AxWMPLib._WMPOCXEvents_BufferingEvent e)
{
// Determine whether buffering has started or stopped.
if (e.start == true)
{
// Set the timer interval at one second (1000 miliseconds).
timer.Interval = 1000;
// Start the timer.
timer.Start();
}
else
{
// Buffering is complete. Stop the timer.
timer.Stop();
}
}
// Update the buffering progress in a timer event handler.
private void UpdateBufferingProgress(object sender, EventArgs e)
{
bufferingProgressLabel.Text = ("Buffering progress: " + player.network.bufferingProgress + " percent complete");
}
' Create an event handler for the Buffering event.
Public Sub player_Buffering(ByVal sender As Object, ByVal e As AxWMPLib._WMPOCXEvents_BufferingEvent) Handles player.Buffering
' Test whether packets may be arriving.
Select Case e.newState
' If WMPPlayState is Stopped, Paused, ScanForward, ScanReverse, Waiting, MediaEnded
' or Transitioning then stop the timer.
Case 1
Case 2
Case 4
Case 5
Case 7
Case 8
Case 9
timer.Stop()
' If WMPPlayState is Playing or Buffering then set the timer interval and start the timer.
Case Else
timer.Interval = 1000
timer.Start()
End Select
End Sub
' Update the buffering progress in a timer event handler.
Public Sub UpdateBufferingProgress(ByVal sender As Object, ByVal e As System.EventArgs) Handles timer.Tick
bufferingProgressLabel.Text = ("Buffering progress: " + player.network.bufferingProgress + " percent complete")
End Sub
Requirements
Requirement | Value |
---|---|
Version |
Windows Media Player 9 Series or later |
Namespace |
WMPLib |
Assembly |
|