EnumMemberAttribute Class
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Specifies that the field is an enumeration member and should be serialized.
Inheritance Hierarchy
System.Object
System.Attribute
System.Runtime.Serialization.EnumMemberAttribute
Namespace: System.Runtime.Serialization
Assembly: System.Runtime.Serialization (in System.Runtime.Serialization.dll)
Syntax
'Declaration
<AttributeUsageAttribute(AttributeTargets.Field, Inherited := False, AllowMultiple := False)> _
Public NotInheritable Class EnumMemberAttribute _
Inherits Attribute
[AttributeUsageAttribute(AttributeTargets.Field, Inherited = false, AllowMultiple = false)]
public sealed class EnumMemberAttribute : Attribute
The EnumMemberAttribute type exposes the following members.
Constructors
Name | Description | |
---|---|---|
EnumMemberAttribute | Initializes a new instance of the EnumMemberAttribute class. |
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Properties
Name | Description | |
---|---|---|
Value | Gets or sets the value associated with the enumeration member the attribute is applied to. |
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Methods
Name | Description | |
---|---|---|
Equals | Infrastructure. Returns a value that indicates whether this instance is equal to a specified object. (Inherited from Attribute.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Returns the hash code for this instance. (Inherited from Attribute.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Match | When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
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Remarks
The EnumMemberAttribute enables fine control of the names of the enumerations as they are serialized.
To use EnumMemberAttribute, create an enumeration and apply the DataContractAttribute attribute to the enumeration. Then apply the EnumMemberAttribute attribute to each member that must be in the serialization stream.
Examples
Partial Public Class Page
Inherits UserControl
Public Sub New()
InitializeComponent()
End Sub
'This uses an event handler, not Silverlight data binding
Private Sub OnClick(ByVal sender As Object, ByVal args As EventArgs)
' Initialize a serializer for a User type.
Dim serializer As New DataContractJsonSerializer(GetType(User))
Dim responseStream As System.IO.Stream = New FileStream("pathToFile", FileMode.Create)
Dim user As User = CType(serializer.ReadObject(responseStream), User)
' Create a User object and serialize it.
Dim json As String = WriteFromObject()
' Deserialize the data to a User object.
Dim jsonString As String = "{'Name':'Bill', 'Age':53}"
Dim deserializedUser As User = ReadToObject(jsonString)
End Sub
Public Shared Function WriteFromObject() As String
' Create User object.
Dim user As New User("Bob", 42)
' Create a stream to serialize the object to.
Dim ms As New MemoryStream()
' Create a serializer for objects of type User
Dim ser As New DataContractJsonSerializer(GetType(User))
' Write from the User object to the stream
ser.WriteObject(ms, user)
Dim json() As Byte = ms.ToArray()
ms.Close()
Return Encoding.UTF8.GetString(json, 0, json.Length)
End Function
Public Shared Function ReadToObject(ByVal json As String) As User
' Create the User object to read the serialized user into to.
Dim deserializedUser As New User()
' Pass the string into a stream
Dim ms As New MemoryStream(Encoding.UTF8.GetBytes(json))
' Deserializer the stream to the user object and return it.
Dim ser As New DataContractJsonSerializer(deserializedUser.GetType())
' Read the stream
deserializedUser = TryCast(ser.ReadObject(ms), User)
ms.Close()
Return deserializedUser
End Function
' Define the data contract.
<DataContract(Name := "Customer", Namespace := "https://www.contoso.com")> _
Public Class User
Private privateName As String
<DataMember(Name := "Last", EmitDefaultValue := True, IsRequired := True, Order := 2)> _
Public Property Name() As String
Get
Return privateName
End Get
Set(ByVal value As String)
privateName = value
End Set
End Property
Private privateAge As Integer
<DataMember(Order := 1)> _
Public Property Age() As Integer
Get
Return privateAge
End Get
Set(ByVal value As Integer)
privateAge = value
End Set
End Property
<DataMember()> _
Public Description As Position
Public Sub New()
End Sub
Public Sub New(ByVal newName As String, ByVal newAge As Integer)
Name = newName
Age = newAge
End Sub
End Class
<DataContract> _
Public Enum Position
<EnumMember(Value := "Emp")> _
Employee
<EnumMember(Value := "Mgr")> _
Manager
<EnumMember(Value := "Ctr")> _
Contractor
End Enum
End Class
public partial class Page : UserControl
{
public Page()
{
InitializeComponent();
}
//This uses an event handler, not Silverlight data binding
void OnClick(object sender, EventArgs args)
{
// Initialize a serializer for a User type.
DataContractJsonSerializer serializer = new DataContractJsonSerializer(typeof(User));
System.IO.Stream responseStream = new FileStream("pathToFile", FileMode.Create);
User user = (User)serializer.ReadObject(responseStream);
// Create a User object and serialize it.
string json = WriteFromObject();
// Deserialize the data to a User object.
string jsonString = "{'Name':'Bill', 'Age':53}";
User deserializedUser = ReadToObject(jsonString);
}
public static string WriteFromObject()
{
// Create User object.
User user = new User("Bob", 42);
// Create a stream to serialize the object to.
MemoryStream ms = new MemoryStream();
// Create a serializer for objects of type User
DataContractJsonSerializer ser = new DataContractJsonSerializer(typeof(User));
// Write from the User object to the stream
ser.WriteObject(ms, user);
byte[] json = ms.ToArray();
ms.Close();
return Encoding.UTF8.GetString(json, 0, json.Length);
}
public static User ReadToObject(string json)
{
// Create the User object to read the serialized user into to.
User deserializedUser = new User();
// Pass the string into a stream
MemoryStream ms = new MemoryStream(Encoding.UTF8.GetBytes(json));
// Deserializer the stream to the user object and return it.
DataContractJsonSerializer ser = new DataContractJsonSerializer(deserializedUser.GetType());
// Read the stream
deserializedUser = ser.ReadObject(ms) as User;
ms.Close();
return deserializedUser;
}
// Define the data contract.
[DataContract(Name = "Customer", Namespace = "https://www.contoso.com")]
public class User
{
[DataMember(Name = "Last", EmitDefaultValue = true, IsRequired = true, Order = 2)]
public string Name { get; set; }
[DataMember(Order = 1)]
public int Age { get; set; }
[DataMember()]
public Position Description;
public User() { }
public User(string newName, int newAge)
{
Name = newName;
Age = newAge;
}
}
[DataContract]
public enum Position
{
[EnumMember(Value = "Emp")]
Employee,
[EnumMember(Value = "Mgr")]
Manager,
[EnumMember(Value = "Ctr")]
Contractor
}
}
Version Information
Silverlight
Supported in: 5, 4, 3
Silverlight for Windows Phone
Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0
XNA Framework
Supported in: Windows Phone OS 7.0
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.