GameTime Members
The following tables list the members exposed by the GameTime type.
Public Constructors
Name | Description | |
---|---|---|
GameTime | Overloaded. Creates a new instance of GameTime. |
Public Properties
Name | Description | |
---|---|---|
ElapsedGameTime | The amount of elapsed game time since the last update. | |
ElapsedRealTime | The amount of elapsed real time (wall clock) since the last frame. | |
IsRunningSlowly | Gets a value indicating that the game loop is taking longer than its TargetElapsedTime. In this case, the game loop can be considered to be running too slowly and should do something to "catch up." | |
TotalGameTime | The amount of game time since the start of the game. | |
TotalRealTime | The amount of real time (wall clock) since the start of the game. |
Public Methods
Name | Description | |
---|---|---|
Equals | (Inherited from Object.) | |
GetHashCode | (Inherited from Object.) | |
GetType | (Inherited from Object.) | |
ReferenceEquals | (Inherited from Object.) | |
ToString | (Inherited from Object.) |
Protected Methods
Name | Description | |
---|---|---|
Finalize | (Inherited from Object.) | |
MemberwiseClone | (Inherited from Object.) |