Texture3D Class

Represents a 3D volume of texels.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

Syntax

public class Texture3D : Texture

Remarks

A texel represents the smallest unit of a texture that can be read from or written to by the GPU. A texel is composed of 1 to 4 components. Specifically, a texel may be any one of the available texture formats represented in the SurfaceFormat enumeration.

A Texture3D resource (also known as a volume texture) contains a 3D volume of texels. Since it is a texture resource, it may contain mipmap levels. Figure 1 shows a fully populated Texture3D resource.

Figure 1.  Texture3D Resource Architecture

Bb199320.texture3d(en-us,XNAGameStudio.41).png

When a Texture3D mipmap slice is bound as a render target output (by creating a RenderTargetCube), the Texture3D behaves identically to an array of Texture2D objects with n array slices, where n is the depth (third dimension) of the Texture3D.

See Also

Reference

RenderTargetCube Class
Texture3D Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows 7, Windows Vista, Windows XP