Responding to User Input
This section describes how to use XNA Game Studio to retrieve information about user input.
In This Section
- Overview of User Input and Input Devices
Describes the various types of input devices that can be used with XNA Game Studio. - Working with Multitouch and Accelerometer Input
Topics that provide guidance on writing code to support multitouch and accelerometer input for XNA Game Studio. - Working with Text and Keyboard Input
Topics that provide guidance on writing code to support text and keyboard input for XNA Game Studio. - Working with Mouse Input
Topics that provide guidance on writing code to support mouse input for XNA Game Studio. - Working with Xbox 360 Controllers
Topics that provide guidance on writing code to support Xbox 360 controller input for XNA Game Studio.