Adding Networking and Multiplayer Support

This section contains articles describing how to add networking and multiplayer support to XNA Game Studio games, including how to:

  • Make web requests and implement push notifications on Windows Phone
  • Create and join multiplayer game sessions on Xbox 360.
  • Manage game state across networked clients
  • interact with the friends list on Xbox 360 and Windows

For more detail, refer to the topics in this section.

Overviews

See Also

Concepts

Introduction to Gamer Services
Networking Content Catalog at App Hub Online

Tasks

Setting up your Firewall
Setting Presence Information
Inviting Players to Join Your Game
Initializing and Updating Gamer Services
Getting Gamer Profiles
Simulating Trial Mode for Marketplace Content (Xbox 360, Windows Phone)

Reference

Microsoft.Xna.Framework.Net Namespace