SpriteBatch.Draw Method (Texture2D, Rectangle, Nullable<Rectangle>, Color)
Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, source rectangle, and color.
Syntax
'Declaration
Public Sub Draw ( _
texture As Texture2D, _
destinationRectangle As Rectangle, _
sourceRectangle As Nullable(Of Rectangle), _
color As Color _
)
public void Draw (
Texture2D texture,
Rectangle destinationRectangle,
Nullable<Rectangle> sourceRectangle,
Color color
)
public:
void Draw(
Texture2D texture,
Rectangle destinationRectangle,
Nullable<Rectangle> sourceRectangle,
Color color
)
Parameters
- texture
Type: Texture2D
A texture. - destinationRectangle
Type: Rectangle
A rectangle that specifies (in screen coordinates) the destination for drawing the sprite. If this rectangle is not the same size as the source rectangle, the sprite will be scaled to fit. - sourceRectangle
Type: Nullable<Rectangle>
A rectangle that specifies (in texels) the source texels from a texture. Use null to draw the entire texture. - color
Type: Color
The color to tint a sprite. Use Color.White for full color with no tinting.
Exceptions
Exception type | Condition |
---|---|
ArgumentNullException | texture is null. |
InvalidOperationException | Draw was called, but Begin has not yet been called. Begin must be called successfully before you can call Draw. |
Remarks
Before making any calls to Draw, you must call Begin. Once all calls to Draw are complete, call End.
If you are texture wrapping with a Reach profile or texture wrapping on Windows Phone, the texture must have power of 2 dimensions.
Tasks
Concepts
Requirements
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
See Also
Reference
SpriteBatch Class
SpriteBatch Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows Phone