Player Item Management - Redeem Coupon
NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for version 2. Adds the virtual goods associated with the coupon to the user's inventory. Coupons can be generated via the Economy->Catalogs tab in the PlayFab Game Manager.
POST https://titleId.playfabapi.com/Client/RedeemCoupon
Request Header
Name | Required | Type | Description |
---|---|---|---|
X-Authorization | True |
string |
This API requires a client session ticket, available from any Client Login function. |
Request Body
Name | Required | Type | Description |
---|---|---|---|
CouponCode | True |
string |
Generated coupon code to redeem. |
CatalogVersion |
string |
Catalog version of the coupon. If null, uses the default catalog |
|
CharacterId |
string |
Optional identifier for the Character that should receive the item. If null, item is added to the player |
|
CustomTags |
object |
The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). |
Responses
Name | Type | Description |
---|---|---|
200 OK | ||
400 Bad Request |
This is the outer wrapper for all responses with errors |
Security
X-Authorization
This API requires a client session ticket, available from any Client Login function.
Type:
apiKey
In:
header
Definitions
Name | Description |
---|---|
Api |
The basic wrapper around every failed API response |
Item |
A unique instance of an item in a user's inventory. Note, to retrieve additional information for an item such as Tags, Description that are the same across all instances of the item, a call to GetCatalogItems is required. The ItemID of can be matched to a catalog entry, which contains the additional information. Also note that Custom Data is only set when the User's specific instance has updated the CustomData via a call to UpdateUserInventoryItemCustomData. Other fields such as UnitPrice and UnitCurrency are only set when the item was granted via a purchase. |
Redeem |
Coupon codes can be created for any item, or set of items, in the catalog for the title. This operation causes the coupon to be consumed, and the specific items to be awarded to the user. Attempting to re-use an already consumed code, or a code which has not yet been created in the service, will result in an error. |
Redeem |
ApiErrorWrapper
The basic wrapper around every failed API response
Name | Type | Description |
---|---|---|
code |
integer |
Numerical HTTP code |
error |
string |
Playfab error code |
errorCode |
integer |
Numerical PlayFab error code |
errorDetails |
object |
Detailed description of individual issues with the request object |
errorMessage |
string |
Description for the PlayFab errorCode |
status |
string |
String HTTP code |
ItemInstance
A unique instance of an item in a user's inventory. Note, to retrieve additional information for an item such as Tags, Description that are the same across all instances of the item, a call to GetCatalogItems is required. The ItemID of can be matched to a catalog entry, which contains the additional information. Also note that Custom Data is only set when the User's specific instance has updated the CustomData via a call to UpdateUserInventoryItemCustomData. Other fields such as UnitPrice and UnitCurrency are only set when the item was granted via a purchase.
Name | Type | Description |
---|---|---|
Annotation |
string |
Game specific comment associated with this instance when it was added to the user inventory. |
BundleContents |
string[] |
Array of unique items that were awarded when this catalog item was purchased. |
BundleParent |
string |
Unique identifier for the parent inventory item, as defined in the catalog, for object which were added from a bundle or container. |
CatalogVersion |
string |
Catalog version for the inventory item, when this instance was created. |
CustomData |
object |
A set of custom key-value pairs on the instance of the inventory item, which is not to be confused with the catalog item's custom data. |
DisplayName |
string |
CatalogItem.DisplayName at the time this item was purchased. |
Expiration |
string |
Timestamp for when this instance will expire. |
ItemClass |
string |
Class name for the inventory item, as defined in the catalog. |
ItemId |
string |
Unique identifier for the inventory item, as defined in the catalog. |
ItemInstanceId |
string |
Unique item identifier for this specific instance of the item. |
PurchaseDate |
string |
Timestamp for when this instance was purchased. |
RemainingUses |
number |
Total number of remaining uses, if this is a consumable item. |
UnitCurrency |
string |
Currency type for the cost of the catalog item. Not available when granting items. |
UnitPrice |
number |
Cost of the catalog item in the given currency. Not available when granting items. |
UsesIncrementedBy |
number |
The number of uses that were added or removed to this item in this call. |
RedeemCouponRequest
Coupon codes can be created for any item, or set of items, in the catalog for the title. This operation causes the coupon to be consumed, and the specific items to be awarded to the user. Attempting to re-use an already consumed code, or a code which has not yet been created in the service, will result in an error.
Name | Type | Description |
---|---|---|
CatalogVersion |
string |
Catalog version of the coupon. If null, uses the default catalog |
CharacterId |
string |
Optional identifier for the Character that should receive the item. If null, item is added to the player |
CouponCode |
string |
Generated coupon code to redeem. |
CustomTags |
object |
The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). |
RedeemCouponResult
Name | Type | Description |
---|---|---|
GrantedItems |
Items granted to the player as a result of redeeming the coupon. |
Error Codes
Name | Code |
---|---|
CatalogNotConfigured | 1218 |
CharacterNotFound | 1135 |
CouponAlreadyRedeemed | 1226 |
CouponCodeNotFound | 1016 |