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Gamepad.HeadsetDisconnected 事件

定义

当头戴显示设备与游戏板断开连接时发出信号。

// Register
event_token HeadsetDisconnected(TypedEventHandler<IGameController, Headset const&> const& handler) const;

// Revoke with event_token
void HeadsetDisconnected(event_token const* cookie) const;

// Revoke with event_revoker
Gamepad::HeadsetDisconnected_revoker HeadsetDisconnected(auto_revoke_t, TypedEventHandler<IGameController, Headset const&> const& handler) const;
public event TypedEventHandler<IGameController,Headset> HeadsetDisconnected;
function onHeadsetDisconnected(eventArgs) { /* Your code */ }
gamepad.addEventListener("headsetdisconnected", onHeadsetDisconnected);
gamepad.removeEventListener("headsetdisconnected", onHeadsetDisconnected);
- or -
gamepad.onheadsetdisconnected = onHeadsetDisconnected;
Public Custom Event HeadsetDisconnected As TypedEventHandler(Of IGameController, Headset) Implements HeadsetDisconnected

事件类型

实现

适用于

另请参阅