IGameController.UserChanged 事件

定义

与控制器关联的用户已更改时发出信号。

// Register
event_token UserChanged(TypedEventHandler<IGameController, UserChangedEventArgs const&> const& handler) const;

// Revoke with event_token
void UserChanged(event_token const* cookie) const;

// Revoke with event_revoker
IGameController::UserChanged_revoker UserChanged(auto_revoke_t, TypedEventHandler<IGameController, UserChangedEventArgs const&> const& handler) const;
event TypedEventHandler<IGameController,UserChangedEventArgs> UserChanged;
function onUserChanged(eventArgs) { /* Your code */ }
iGameController.addEventListener("userchanged", onUserChanged);
iGameController.removeEventListener("userchanged", onUserChanged);
- or -
iGameController.onuserchanged = onUserChanged;
Event UserChanged As TypedEventHandler(Of IGameController, UserChangedEventArgs) 

事件类型

适用于

另请参阅