GameControllerBatteryChargingState 枚举

定义

控制器的电池充电状态。

public enum class GameControllerBatteryChargingState
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Gaming.Input.GamingInputPreviewContract, 131072)]
enum class GameControllerBatteryChargingState
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Gaming.Input.GamingInputPreviewContract), 131072)]
public enum GameControllerBatteryChargingState
var value = Windows.Gaming.Input.Preview.GameControllerBatteryChargingState.unknown
Public Enum GameControllerBatteryChargingState
继承
GameControllerBatteryChargingState
属性

Windows 要求

设备系列
Windows Desktop Extension SDK (在 10.0.23665.0 中引入)
API contract
Windows.Gaming.Input.GamingInputPreviewContract (在 v2.0 中引入)

字段

Active 2

电池正在充电。

Error 3

控制器已报告充电错误。

Inactive 1

电池未充电。

Unknown 0

电池充电状态未知。

示例

public void SetupHeadset(IGameControllerProvider headsetProvider)
{
    LegacyGipGameControllerProvider legacyGipGameControllerProvider =
        LegacyGipGameControllerProvider.FromGameControllerProvider(headsetProvider);

    // Reset the device
    legacyGipGameControllerProvider.ExecuteCommand(DeviceCommand.Reset);

    // Check the smart mute level
    byte[] smartMuteBuffer =
        legacyGipGameControllerProvider.GetHeadsetOperation(HeadsetOperation.SmartMute);
    HeadsetLevel smartMuteValue = (HeadsetLevel)smartMuteBuffer[0];

    // Set bass boost to 3db
    byte[] bassBuffer = BitConverter.GetBytes((UInt32)3);
    legacyGipGameControllerProvider.SetHeadsetOperation(HeadsetOperation.BassBoostGain,
        bassBuffer);
}

适用于