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RemappingButtonCategory 枚举

定义

游戏板重新映射的类型。

public enum class RemappingButtonCategory
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Gaming.Input.GamingInputPreviewContract, 131072)]
enum class RemappingButtonCategory
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Gaming.Input.GamingInputPreviewContract), 131072)]
public enum RemappingButtonCategory
var value = Windows.Gaming.Input.Preview.RemappingButtonCategory.buttonSettings
Public Enum RemappingButtonCategory
继承
RemappingButtonCategory
属性

Windows 要求

设备系列
Windows Desktop Extension SDK (在 10.0.23665.0 中引入)
API contract
Windows.Gaming.Input.GamingInputPreviewContract (在 v2.0 中引入)

字段

AnalogSettings 1

用于交换模拟控件。

ButtonSettings 0

用于重新映射按钮。

ShareDoublePress 9

未实现。

ShareDoublePressMetaData 10

未实现。

ShareDoublePressMetaDataDisplay 11

未实现。

ShareLongPress 6

未实现。

ShareLongPressMetaData 7

未实现。

ShareLongPressMetaDataDisplay 8

未实现。

ShareShortPress 3

未实现。

ShareShortPressMetaData 4

未实现。

ShareShortPressMetaDataDisplay 5

未实现。

VibrationSettings 2

用于禁用振动。

示例

void RemapButtons(IGameController controller, IGameControllerProvider controllerProvider)
{
    LegacyGipGameControllerProvider legacyGipGameControllerProvider =
        LegacyGipGameControllerProvider.FromGameControllerProvider(controllerProvider);

    // Retrieve all current remappings set for standard controllers
    IReadOnlyDictionary<RemappingButtonCategory, object> currentMappings =
        legacyGipGameControllerProvider.GetStandardControllerButtonRemapping(
            controller.User, false);

    // Swap two of the buttons
    Dictionary<RemappingButtonCategory, object> remaps =
        new Dictionary<RemappingButtonCategory, object>();

    // Duplicates are not allowed. Swap two of the buttons
    UInt64 currentButtonMappings =
       (UInt64)currentMappings[RemappingButtonCategory.ButtonSettings];

    // Isolate the buttons we want to remap
    UInt64 lastButton = (currentButtonMappings & 0xf000000000000000);
    UInt64 secondLastButton = currentButtonMappings & 0x0f00000000000000;

    // Swap their positions
    UInt64 newMapping = (lastButton >> 4) | (secondLastButton << 4);

    // Recombine with the original mappings
    UInt64 newButtonMappings = (currentButtonMappings & 0x00ffffffffffffff) | newMapping;

    // Add the new button remappings to the mapping dictionary
    remaps.Add(RemappingButtonCategory.ButtonSettings, newButtonMappings);

    // Update controller mapping
    legacyGipGameControllerProvider.SetStandardControllerButtonRemapping(
        controller.User, false, newButtonMappings);
}

注解

注意

控制器映射是系统范围的,对于给定用户而言是永久性的。 这只应在用户的方向上完成。

适用于