GameBarServices.CommandReceived 事件
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
在收到游戏栏命令时发生。
// Register
event_token CommandReceived(TypedEventHandler<GameBarServices, GameBarServicesCommandEventArgs const&> const& handler) const;
// Revoke with event_token
void CommandReceived(event_token const* cookie) const;
// Revoke with event_revoker
GameBarServices::CommandReceived_revoker CommandReceived(auto_revoke_t, TypedEventHandler<GameBarServices, GameBarServicesCommandEventArgs const&> const& handler) const;
public event TypedEventHandler<GameBarServices,GameBarServicesCommandEventArgs> CommandReceived;
function onCommandReceived(eventArgs) { /* Your code */ }
gameBarServices.addEventListener("commandreceived", onCommandReceived);
gameBarServices.removeEventListener("commandreceived", onCommandReceived);
- or -
gameBarServices.oncommandreceived = onCommandReceived;
Public Custom Event CommandReceived As TypedEventHandler(Of GameBarServices, GameBarServicesCommandEventArgs)
事件类型
Windows 要求
应用功能 |
gameBarServices
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