GameBarServices.CommandReceived 事件

定义

在收到游戏栏命令时发生。

// Register
event_token CommandReceived(TypedEventHandler<GameBarServices, GameBarServicesCommandEventArgs const&> const& handler) const;

// Revoke with event_token
void CommandReceived(event_token const* cookie) const;

// Revoke with event_revoker
GameBarServices::CommandReceived_revoker CommandReceived(auto_revoke_t, TypedEventHandler<GameBarServices, GameBarServicesCommandEventArgs const&> const& handler) const;
public event TypedEventHandler<GameBarServices,GameBarServicesCommandEventArgs> CommandReceived;
function onCommandReceived(eventArgs) { /* Your code */ }
gameBarServices.addEventListener("commandreceived", onCommandReceived);
gameBarServices.removeEventListener("commandreceived", onCommandReceived);
- or -
gameBarServices.oncommandreceived = onCommandReceived;
Public Custom Event CommandReceived As TypedEventHandler(Of GameBarServices, GameBarServicesCommandEventArgs) 

事件类型

Windows 要求

应用功能
gameBarServices

适用于