D3DKMT_WDDM_1_2_CAPS 结构
预留给系统使用。 请勿在驱动程序中使用。
语法
typedef struct _D3DKMT_WDDM_1_2_CAPS {
D3DKMDT_PREEMPTION_CAPS PreemptionCaps;
union {
struct {
UINT SupportNonVGA :1;
UINT SupportSmoothRotation :1;
UINT SupportPerEngineTDR :1;
UINT SupportKernelModeCommandBuffer :1;
UINT SupportCCD :1;
UINT SupportSoftwareDeviceBitmaps :1;
UINT SupportGammaRamp :1;
UINT SupportHWCursor :1;
UINT SupportHWVSync :1;
UINT SupportSurpriseRemovalInHibernation :1;
UINT Reserved :22;
};
UINT Value;
};
} D3DKMT_WDDM_1_2_CAPS;
成员
PreemptionCaps
SupportNonVGA
SupportSmoothRotation
SupportPerEngineTDR
SupportKernelModeCommandBuffer
SupportCCD
SupportSoftwareDeviceBitmaps
SupportGammaRamp
SupportHWCursor
SupportHWVSync
SupportSurpriseRemovalInHibernation
Reserved
值
要求
最低受支持的客户端 |
Windows 8 |
最低受支持的服务器 |
Windows Server 2012 |
标头 |
D3dkmdt.h (包括 D3dkmdt.h) |
反馈
https://aka.ms/ContentUserFeedback。
即将发布:在整个 2024 年,我们将逐步淘汰作为内容反馈机制的“GitHub 问题”,并将其取代为新的反馈系统。 有关详细信息,请参阅:提交和查看相关反馈