IAudioEffectsManager 接口 (audioclient.h)
为关联的音频流的音频效果管道提供管理功能,允许应用程序获取当前效果列表、设置效果状态,并在效果列表或效果状态更改时注册通知。
继承
IAudioEffectsManager 接口继承自 IUnknown 接口。
方法
IAudioEffectsManager 接口包含以下方法。
IAudioEffectsManager::GetAudioEffects 获取关联音频流的音频效果的当前列表。 |
IAudioEffectsManager::RegisterAudioEffectsChangedNotificationCallback 注册 AudioEffectsChangedNotificationClient 接口。 |
IAudioEffectsManager::SetAudioEffectState IAudioEffectsManager::SetAudioEffectState 方法 (audioclient.h) 设置指定音频效果的状态。 |
IAudioEffectsManager::UnregisterAudioEffectsChangedNotificationCallback 取消注册 IAudioEffectsChangedNotificationClient 接口。 |
注解
通过调用传入 IAudioEffectsManager 接口的接口指针的 IAudioClient::GetService 获取此接口的实例。
wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
示例
以下示例演示 IAudioEffectsManager.GetAudioEffects 以检测指定音频流上是否存在 AUDIO_EFFECT_TYPE_DEEP_NOISE_SUPPRESSION 效果。
HRESULT IsPlatformDeepNoiseSuppressionPresent(_In_ IAudioClient *client, _Out_ bool *isPresent)
{
*isPresent = false;
wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
wil::unique_cotaskmem_array_ptr<AUDIO_EFFECT> effects;
UINT32 numEffects;
RETURN_IF_FAILED(audioEffectsManager->GetAudioEffects(&effects, &numEffects));
for (UINT32 i = 0; i < numEffects; i++)
{
// Check if noise suppression is part of the current effects
if (effects[i].id == AUDIO_EFFECT_TYPE_DEEP_NOISE_SUPPRESSION)
{
*isPresent = true;
return S_OK;
}
}
return S_OK;
}
以下示例演示如何使用 IAudioEffectsManager.SetAudioEffectState 禁用 AUDIO_EFFECT_TYPE_DEEP_NOISE_SUPPRESSION 效果。
HRESULT TryDisablePlatformDeepNoiseSuppression(_In_ IAudioClient *client)
{
wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
wil::unique_cotaskmem_array_ptr<AudioEffect> effects;
UINT32 numEffects;
RETURN_IF_FAILED(audioEffectsManager->GetAudioEffects(&effects, &numEffects));
for (UINT32 i = 0; i < numEffects; i++)
{
if (effects[i].id == AUDIO_EFFECT_TYPE_DEEP_NOISE_SUPPRESSION)
{
// Check if deep noise suppression can be set and if it is currently on
if (effects[i].canSetState && effects[i].state == AUDIO_EFFECT_STATE_ON)
{
HRESULT hr = audioEffectsManager->SetAudioEffectState(effects[i].id, AUDIO_EFFECT_STATE_OFF);
// If canSetState changed to false, or the effect was removed, SetAudioEffectState
// can fail with one of the following error codes.
if (hr != AUDCLNT_E_EFFECT_NOT_AVAILABLE && hr != AUDCLNT_E_EFFECT_STATE_READ_ONLY)
{
return hr;
}
}
return S_OK;
}
}
return S_OK;
}
以下示例演示如何使用 IAudioEffectsManager.SetAudioEffectState 启用 AUDIO_EFFECT_TYPE_DEEP_NOISE_SUPPRESSION 效果。
HRESULT TryEnablePlatformDeepNoiseSuppression(_In_ IAudioClient *client)
{
wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
wil::unique_cotaskmem_array_ptr<AUDIO_EFFECT> effects;
UINT32 numEffects;
RETURN_IF_FAILED(audioEffectsManager->GetAudioEffects(&effects, &numEffects));
for (UINT32 i = 0; i < numEffects; i++)
{
if (effects[i].id == AUDIO_EFFECT_TYPE_DEEP_NOISE_SUPPRESSION)
{
// Check if deep noise suppression can be set and if it is currently off
if (effects[i].canSetState && effects[i].state == AUDIO_EFFECT_STATE_OFF)
{
HRESULT hr = audioEffectsManager->SetAudioEffectState(effects[i].id, AUDIO_EFFECT_STATE_ON);
// If canSetState changed to false, or the effect was removed, SetAudioEffectState
// can fail with one of the following error codes.
if (hr != AUDCLNT_E_EFFECT_NOT_AVAILABLE && hr != AUDCLNT_E_EFFECT_STATE_READ_ONLY)
{
return hr;
}
}
return S_OK;
}
}
return S_OK;
}
下面的代码示例演示了一个类,该类实现 IAudioEffectsChangedNotificationClient 以在音频效果列表更改或启用效果更改所需的资源时接收通知。 在 OnAudioStreamEffectsChanged 回调中,该示例调用 GetAudioEffects 以获取当前效果列表。
class AudioEffectsChangedHandler :
public winrt::implements<AudioEffectsChangedHandler, IAudioEffectsChangedNotificationClient>
{
public:
AudioEffectsChangedHandler(_In_ IAudioClient *client) : m_client(client){}
STDMETHOD(OnAudioEffectsChanged)()
{
OnAudioStreamEffectsChanged(m_client.get());
return S_OK;
}
private:
wil::com_ptr_nothrow<IAudioClient> m_client;
};
wil::com_ptr_nothrow<IAudioEffectsChangedNotificationClient> g_effectsChangedHandler;
HRESULT RegisterAudioStreamEffectsChangedEvent(_In_ IAudioClient *client)
{
if (!g_effectsChangedHandler)
{
wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
// Register for the audio effects changed notification
g_effectsChangedHandler = winrt::make<AudioEffectsChangedHandler>(client).get();
RETURN_IF_NULL_ALLOC(g_effectsChangedHandler);
return audioEffectsManager->RegisterAudioEffectsChangedNotificationCallback(
g_effectsChangedHandler.get());
}
return S_OK;
}
HRESULT UnregisterAudioStreamEffectsChangedEvent(_In_ IAudioClient *client)
{
if (g_effectsChangedHandler != nullptr)
{
wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
// Unregister from the audio effects changed notification
return audioEffectsManager->UnregisterAudioEffectsChangedNotificationCallback(
g_effectsChangedHandler.get());
}
return S_OK;
}
HRESULT OnAudioStreamEffectsChanged(_In_ IAudioClient *client)
{
// Re-query the list of effects since there was some change
wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
wil::unique_cotaskmem_array_ptr<AUDIO_EFFECT> effects;
UINT32 numEffects;
RETURN_IF_FAILED(audioEffectsManager->GetAudioEffects(&effects, &numEffects));
for (UINT32 i = 0; i < numEffects; i++)
{
// Here the app can check which effects are still enabled, and check if there are new
// effects that now can be enabled.
// As an example, the following code enables any effect that can be enabled, if it is not
// already enabled.
if (effects[i].canSetState && effects[i].state == AUDIO_EFFECT_STATE_OFF)
{
HRESULT hr = audioEffectsManager->SetAudioEffectState(effects[i].id, AUDIO_EFFECT_STATE_ON));
if (hr == AUDCLNT_E_EFFECT_NOT_AVAILABLE || hr == AUDCLNT_E_EFFECT_STATE_READ_ONLY)
{
hr = S_OK;
}
RETURN_IF_FAILED(hr);
}
}
return S_OK;
}
要求
要求 | 值 |
---|---|
最低受支持的客户端 | Windows 内部版本 22000 |
标头 | audioclient.h |