ID3D11InfoQueue::AddRetrievalFilterEntries 方法 (d3d11sdklayers.h)

将存储筛选器添加到检索筛选器堆栈的顶部。

语法

HRESULT AddRetrievalFilterEntries(
  [in] D3D11_INFO_QUEUE_FILTER *pFilter
);

参数

[in] pFilter

类型: D3D11_INFO_QUEUE_FILTER*

检索筛选器数组 (请参阅 D3D11_INFO_QUEUE_FILTER) 。

返回值

类型: HRESULT

此方法返回以下 Direct3D 11 返回代码之一。

注解

以下代码示例演示如何使用 ID3D11InfoQueue::AddRetrievalFilterEntries


D3D11_MESSAGE_CATEGORY cats[] = { ..., ..., ... };
D3D11_MESSAGE_SEVERITY sevs[] = { ..., ..., ... };
UINT ids[] = { ..., ..., ... };

D3D11_INFO_QUEUE_FILTER filter;
memset( &filter, 0, sizeof(filter) );

// To set the type of messages to allow, 
// set filter.AllowList as follows:
filter.AllowList.NumCategories = sizeof(cats / sizeof(D3D11_MESSAGE_CATEGORY)); 
filter.AllowList.pCategoryList = cats;
filter.AllowList.NumSeverities = sizeof(sevs / sizeof(D3D11_MESSAGE_SEVERITY)); 
filter.AllowList.pSeverityList = sevs;
filter.AllowList.NumIDs = sizeof(ids) / sizeof(UINT);
filter.AllowList.pIDList = ids;

// To set the type of messages to deny, set filter.DenyList 
// similarly to the preceding filter.AllowList.

// The following single call sets all of the preceding information.
hr = infoQueue->AddRetrievalFilterEntries( &filter );

要求

要求
目标平台 Windows
标头 d3d11sdklayers.h
Library D3D11.lib

另请参阅

ID3D11InfoQueue 接口