ScenePbrMaterial.EmissiveInput 属性

定义

获取或设置材料的放射值的输入。

public:
 property SceneMaterialInput ^ EmissiveInput { SceneMaterialInput ^ get(); void set(SceneMaterialInput ^ value); };
SceneMaterialInput EmissiveInput();

void EmissiveInput(SceneMaterialInput value);
public SceneMaterialInput EmissiveInput { get; set; }
var sceneMaterialInput = scenePbrMaterial.emissiveInput;
scenePbrMaterial.emissiveInput = sceneMaterialInput;
Public Property EmissiveInput As SceneMaterialInput

属性值

材料的放射值的输入。

适用于