分享方式:


使用 Azure 前端 API 進行驗證

在本節中,我們將描述如何使用 API 來進行驗證和工作階段管理。

警告

本章所述的函數會在內部發出伺服器上的 REST 呼叫。 針對 REST 呼叫,太過頻繁地傳送這些命令也將導致伺服器節流,並在最後傳回失敗。 SessionGeneralContext.HttpResponseCode 成員的值,在此情況下為 429 (「要求太多」)。 根據經驗法則,後續的呼叫之間應該會有 5-10 秒的延遲。

有些函數也會在可放心重試時傳回資訊。 例如,RenderingSessionPropertiesResult.MinimumRetryDelay 指定在嘗試另一次檢查之前所等候的秒數。 可用時,最好使用這類傳回值,因為可讓您盡可能頻繁執行檢查,而不會受到節流。

SessionConfiguration

SessionConfiguration 用來針對 SDK 中的 RemoteRenderingClient 執行個體設定驗證資訊。

重要欄位如下:

public class SessionConfiguration
{
    // Domain that will be used for account authentication for the Azure Remote Rendering service, in the form [region].mixedreality.azure.com.
    // [region] should be set to the domain of the Azure Remote Rendering account.
    public string AccountDomain;
    // Domain that will be used to generate sessions for the Azure Remote Rendering service, in the form [region].mixedreality.azure.com.
    // [region] should be selected based on the region closest to the user. For example, westus2.mixedreality.azure.com or westeurope.mixedreality.azure.com.
    public string RemoteRenderingDomain;

    // Can use one of:
    // 1) ID and Key.
    // 2) ID and AuthenticationToken.
    // 3) ID and AccessToken.
    public string AccountId = Guid.Empty.ToString();
    public string AccountKey = string.Empty;
    public string AuthenticationToken = string.Empty;
    public string AccessToken = string.Empty;
}

C++ 對應項目如下所示:

struct SessionConfiguration
{
    std::string AccountDomain{};
    std::string RemoteRenderingDomain{};
    std::string AccountId{};
    std::string AccountKey{};
    std::string AuthenticationToken{};
    std::string AccessToken{};
};

針對網域中的區域部分,使用您附近的區域

您可以從入口網站取得帳戶資訊,如擷取帳戶資訊段落中所述。

Azure Frontend

相關的類別為 RemoteRenderingClientRenderingSessionRemoteRenderingClient 用於帳戶管理和帳戶層級功能,其中包括:資產轉換和轉譯工作階段建立。 RenderingSession 用於工作階段層級功能,其中包括:工作階段更新、查詢、更新和解除委任。

每個已開啟/已建立 RenderingSession 都會保留對於前端 (建立工作階段) 的參考。 若要完全關閉,必須先解除配置所有工作階段,然後才會解除配置前端。

解除配置工作階段將不會停止 Azure 上的伺服器,必須明確地呼叫 RenderingSession.StopAsync

一旦建立工作階段且其狀態已標示為就緒,就可以使用 RenderingSession.ConnectAsync 連線到遠端轉譯執行階段。

執行緒

所有 RenderingSession 和 RemoteRenderingClient 非同步呼叫都是在背景執行緒中完成,而不是主要應用程式執行緒。

轉換 API

如需轉換服務的詳細資訊,請參閱模型轉換 REST API

開始資產轉換

async void StartAssetConversion(RemoteRenderingClient client, string storageContainer, string blobinputpath, string bloboutpath, string modelName, string outputName)
{
    var result = await client.StartAssetConversionAsync(
        new AssetConversionInputOptions(storageContainer, blobinputpath, "", modelName),
        new AssetConversionOutputOptions(storageContainer, bloboutpath, "", outputName)
        );
}
void StartAssetConversion(ApiHandle<RemoteRenderingClient> client, std::string storageContainer, std::string blobinputpath, std::string bloboutpath, std::string modelName, std::string outputName)
{
    AssetConversionInputOptions input;
    input.BlobContainerInformation.BlobContainerName = blobinputpath;
    input.BlobContainerInformation.StorageAccountName = storageContainer;
    input.BlobContainerInformation.FolderPath = "";
    input.InputAssetPath = modelName;

    AssetConversionOutputOptions output;
    output.BlobContainerInformation.BlobContainerName = blobinputpath;
    output.BlobContainerInformation.StorageAccountName = storageContainer;
    output.BlobContainerInformation.FolderPath = "";
    output.OutputAssetPath = outputName;

    client->StartAssetConversionAsync(input, output, [](Status status, ApiHandle<AssetConversionResult> result) {
        if (status == Status::OK)
        {
            //use result
        }
        else
        {
            printf("Failed to start asset conversion!");
        }
    });
}

取得轉換狀態

async void GetConversionStatus(RemoteRenderingClient client, string assetId)
{
    AssetConversionStatusResult status = await client.GetAssetConversionStatusAsync(assetId);
    // do something with status (e.g. check current status etc.)
}
void GetConversionStatus(ApiHandle<RemoteRenderingClient> client, std::string assetId)
{
    client->GetAssetConversionStatusAsync(assetId, [](Status status, ApiHandle<AssetConversionStatusResult> result) {
        if (status == Status::OK)
        {
            // do something with result (e.g. check current status etc.)
        }
        else
        {
            printf("Failed to get status of asset conversion!");
        }
    });
}

轉譯 API

如需工作階段管理的詳細資訊,請參閱工作階段管理 REST API

您可以在服務上動態建立轉譯工作階段,或已經存在的工作階段識別碼可以「開啟」至 RenderingSession 物件。

建立轉譯工作階段

async void CreateRenderingSession(RemoteRenderingClient client, RenderingSessionVmSize vmSize, int maxLeaseInMinutes)
{
    CreateRenderingSessionResult result = await client.CreateNewRenderingSessionAsync(
        new RenderingSessionCreationOptions(vmSize, maxLeaseInMinutes / 60, maxLeaseInMinutes % 60));

    // if the call was successful, result.Session holds a valid session reference, otherwise check result.Context for error information
}
void CreateRenderingSession(ApiHandle<RemoteRenderingClient> client, RenderingSessionVmSize vmSize, int maxLeaseInMinutes)
{
    RenderingSessionCreationOptions params;
    params.MaxLeaseInMinutes = maxLeaseInMinutes;
    params.Size = vmSize;
    client->CreateNewRenderingSessionAsync(params, [](Status status, ApiHandle<CreateRenderingSessionResult> result) {
        if (status == Status::OK && result->GetErrorCode() == Result::Success)
        {
            result->GetSession();
            //use res->Result
        }
        else
        {
            printf("Failed to create session!");
        }
    });
}

開啟現有的轉譯工作階段

開啟現有的工作階段是同步呼叫。

async void CreateRenderingSession(RemoteRenderingClient client, string sessionId)
{
    CreateRenderingSessionResult result = await client.OpenRenderingSessionAsync(sessionId);
    if (result.ErrorCode == Result.Success)
    {
        RenderingSession session = result.Session;
        // Query session status, etc.
    }
}
void CreateRenderingSession(ApiHandle<RemoteRenderingClient> client, std::string sessionId)
{
    client->OpenRenderingSessionAsync(sessionId, [](Status status, ApiHandle<CreateRenderingSessionResult> result) {
        if (status == Status::OK && result->GetErrorCode()==Result::Success)
        {
            ApiHandle<RenderingSession> session = result->GetSession();
            // Query session status, etc.
        }
    });
}

取得目前的轉譯工作階段

async void GetCurrentRenderingSessions(RemoteRenderingClient client)
{
    RenderingSessionPropertiesArrayResult result = await client.GetCurrentRenderingSessionsAsync();
    if (result.ErrorCode == Result.Success)
    {
        RenderingSessionProperties[] properties = result.SessionProperties;
        // Query session status, etc.
    }
}
void GetCurrentRenderingSessions(ApiHandle<RemoteRenderingClient> client)
{
    client->GetCurrentRenderingSessionsAsync([](Status status, ApiHandle<RenderingSessionPropertiesArrayResult> result) {
        if (status == Status::OK && result->GetErrorCode() == Result::Success)
        {
            std::vector<RenderingSessionProperties> properties;
            result->GetSessionProperties(properties);
        }
        else
        {
            printf("Failed to get current rendering sessions!");
        }
    });
}

工作階段 API

取得轉譯工作階段屬性

async void GetRenderingSessionProperties(RenderingSession session)
{
    RenderingSessionPropertiesResult result = await session.GetPropertiesAsync();
    if (result.ErrorCode == Result.Success)
    {
        RenderingSessionProperties properties = result.SessionProperties;
    }
    else
    {
        Console.WriteLine("Failed to get properties of session!");
    }
}
void GetRenderingSessionProperties(ApiHandle<RenderingSession> session)
{
    session->GetPropertiesAsync([](Status status, ApiHandle<RenderingSessionPropertiesResult> result) {
        if (status == Status::OK && result->GetErrorCode() == Result::Success)
        {
            RenderingSessionProperties properties = result->GetSessionProperties();
        }
        else
        {
            printf("Failed to get properties of session!");
        }
    });
}

更新轉譯工作階段

async void UpdateRenderingSession(RenderingSession session, int updatedLeaseInMinutes)
{
    SessionContextResult result = await session.RenewAsync(
        new RenderingSessionUpdateOptions(updatedLeaseInMinutes / 60, updatedLeaseInMinutes % 60));
    if (result.ErrorCode == Result.Success)
    {
        Console.WriteLine("Rendering session renewed succeeded!");
    }
    else
    {
        Console.WriteLine("Failed to renew rendering session!");
    }
}
void UpdateRenderingSession(ApiHandle<RenderingSession> session, int updatedLeaseInMinutes)
{
    RenderingSessionUpdateOptions params;
    params.MaxLeaseInMinutes = updatedLeaseInMinutes;
    session->RenewAsync(params, [](Status status, ApiHandle<SessionContextResult> result) {
        if (status == Status::OK && result->GetErrorCode() == Result::Success)
        {
            printf("Rendering session renewed succeeded!");
        }
        else
        {
            printf("Failed to renew rendering session!");
        }
    });
}

停止轉譯工作階段

async void StopRenderingSession(RenderingSession session)
{
    SessionContextResult result = await session.StopAsync();
    if (result.ErrorCode == Result.Success)
    {
        Console.WriteLine("Rendering session stopped successfully!");
    }
    else
    {
        Console.WriteLine("Failed to stop rendering session!");
    }
}
void StopRenderingSession(ApiHandle<RenderingSession> session)
{
    session->StopAsync([](Status status, ApiHandle<SessionContextResult> result) {
        if (status == Status::OK && result->GetErrorCode() == Result::Success)
        {
            printf("Rendering session stopped successfully!");
        }
        else
        {
            printf("Failed to stop rendering session!");
        }
    });
}

連線到 ARR 偵測器

async void ConnectToArrInspector(RenderingSession session)
{
    string htmlPath = await session.ConnectToArrInspectorAsync();
#if WINDOWS_UWP
    UnityEngine.WSA.Application.InvokeOnUIThread(async () =>
    {
        var file = await Windows.Storage.StorageFile.GetFileFromPathAsync(htmlPath);
        await Windows.System.Launcher.LaunchFileAsync(file);
    }, true);
#else
    InvokeOnAppThreadAsync(() =>
        {
            System.Diagnostics.Process.Start("file:///" + htmlPath);
        });
#endif
}
void ConnectToArrInspector(ApiHandle<RenderingSession> session)
{
    session->ConnectToArrInspectorAsync([](Status status, std::string result) {
        if (status == Status::OK)
        {
            // Launch the html file with default browser
            std::string htmlPath = "file:///" + result;
            ShellExecuteA(NULL, "open", htmlPath.c_str(), NULL, NULL, SW_SHOWDEFAULT);
        }
        else
        {
            printf("Failed to connect to ARR inspector!");
        }
    });
}

下一步