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在主控台應用程式中輪詢

下載 ADO.NET

ADO.NET 中的非同步作業可讓您在一個執行緒上起始耗時的資料庫作業,同時在另一個執行緒上執行其他工作。 不過,在大部分情況下,您最後將會到達應用程式不應該繼續執行的時機點,直到資料庫作業完成為止。 在這種情況下,輪詢非同步作業以判斷作業是否已經完成會很有用。

您可以使用 IsCompleted 屬性來知道作業是否已經完成。

範例

下列主控台應用程式會更新 AdventureWorks 範例資料庫中的資料,且會非同步地執行其工作。 為了模擬長時間執行的程序,此範例會在命令文字中插入 WAITFOR 陳述式。 一般來說,您不會嘗試讓命令執行速度變慢,但在此案例中,這樣做可讓您更輕鬆地示範非同步行為。

using System;  
using System.Data;  
using Microsoft.Data.SqlClient;  
  
class Class1  
{  
    [STAThread]  
    static void Main()  
    {  
        // The WAITFOR statement simply adds enough time to   
        // prove the asynchronous nature of the command.  
  
        string commandText =  
          "UPDATE Production.Product SET ReorderPoint = " +  
          "ReorderPoint + 1 " +  
          "WHERE ReorderPoint Is Not Null;" +  
          "WAITFOR DELAY '0:0:3';" +  
          "UPDATE Production.Product SET ReorderPoint = " +  
          "ReorderPoint - 1 " +  
          "WHERE ReorderPoint Is Not Null";  
  
        RunCommandAsynchronously(  
            commandText, GetConnectionString());  
  
        Console.WriteLine("Press Enter to continue.");  
        Console.ReadLine();  
    }  
  
    private static void RunCommandAsynchronously(  
      string commandText, string connectionString)  
    {  
        // Given command text and connection string, asynchronously  
        // execute the specified command against the connection.   
        // For this example, the code displays an indicator as it's   
        // working, verifying the asynchronous behavior.   
        using (SqlConnection connection =  
          new SqlConnection(connectionString))  
        {  
            try  
            {  
                int count = 0;  
                SqlCommand command =   
                    new SqlCommand(commandText, connection);  
                connection.Open();  
  
                IAsyncResult result =   
                    command.BeginExecuteNonQuery();  
                while (!result.IsCompleted)  
                {  
                    Console.WriteLine(  
                                    "Waiting ({0})", count++);  
                    // Wait for 1/10 second, so the counter  
                    // doesn't consume all available   
                    // resources on the main thread.  
                    System.Threading.Thread.Sleep(100);  
                }  
                Console.WriteLine(  
                    "Command complete. Affected {0} rows.",  
                command.EndExecuteNonQuery(result));  
            }  
            catch (SqlException ex)  
            {  
                Console.WriteLine("Error ({0}): {1}",   
                    ex.Number, ex.Message);  
            }  
            catch (InvalidOperationException ex)  
            {  
                Console.WriteLine("Error: {0}", ex.Message);  
            }  
            catch (Exception ex)  
            {  
                // You might want to pass these errors  
                // back out to the caller.  
                Console.WriteLine("Error: {0}", ex.Message);  
            }  
        }  
    }  
  
    private static string GetConnectionString()  
    {  
        // To avoid storing the connection string in your code,              
        // you can retrieve it from a configuration file.   
  
        // If you have not included "Asynchronous Processing=true"  
        // in the connection string, the command will not be able  
        // to execute asynchronously.  
        return "Data Source=(local);Integrated Security=SSPI;" +  
        "Initial Catalog=AdventureWorks; " +   
        "Asynchronous Processing=true";  
    }  
}  

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