Important
這項功能目前處於 公開預覽版。
此範例在 8 個 A10 節點上運行離線批次推論,使用 Ray Data 與 vLLM 。 啟動腳本會在各節點間啟動 Ray 叢集,接著由驅動程式使用 Ray Data 的 LLM API(ray.data.llm),在每個節點上啟動一個 vLLM 複本,並讓提示資料集以串流方式通過這些複本,然後將產生的文字以 Parquet 格式寫入 Unity Catalog 磁碟區。
它使用公開模型(Qwen2.5-7B-Instruct),因此無需 Hugging Face 權杖即可直接執行。
工作量會做出以下效果:
- 使用
code_source: snapshot上傳本地專案。 - 在節點 0 啟動一個 Ray 頭部,加入 7 個工作節點,然後執行批次推理驅動程式。
- 使用
ray.data.llm在每個節點上執行一個 vLLM 複本,並平行處理提示。 - 以 Parquet 格式將提示詞和產生的輸出寫入 Unity Catalog 磁碟區。
先決條件
-
airCLI 已安裝並完成驗證。 請參閱 安裝 AI 執行階段 CLI。 - 可寫入的 Unity Catalog 磁碟區。 你可以在下面的工作負載 YAML 裡設定它的路徑。
專案版面配置
建立一個包含以下檔案的目錄。
ray_batch_inference/
├── train.yaml # air workload config (inline dependencies + Ray bootstrap)
└── batch_inference.py # Ray Data + vLLM batch inference driver
步驟 1:撰寫 YAML 工作負載
train.yaml 請求 8 GPU_1xA10 個節點。 相依性會直接在 version 下宣告(搭配用戶端映像 environment),而 command 會先在各節點上啟動 Ray 叢集,再執行 driver,因此工作負載不需要額外的相依性檔案或啟動指令碼。
vLLM 不在基礎映像裡,所以它是內建安裝的,並且和 GPU 節點需要的三個腳位一起安裝: hf_transfer (基礎映像檔支援快速的 Hugging Face 下載,並期待這個套件)、一個較 fsspec 新的(基礎映像檔出貨一個舊的,會破壞下載),以及一個釘 opencv-python-headless 選(vLLM 會拉入 OpenCV,OpenCV 的預設輪輪會讓 GPU 節點的 OpenSSL FIPS 自我測試當機)。
將 OUTPUT_PATH 設為您可寫入的 Unity Catalog 磁碟區。 設定 NUM_GPUS 為與 相同的值 num_accelerators。
experiment_name: air-ray-batch-inference
environment:
version: '5'
dependencies:
- ray[data]==2.56.1
- vllm
- datasets>=3.0
- huggingface_hub>=0.34
# The base image sets HF_HUB_ENABLE_HF_TRANSFER=1; install the package it expects
# so model and dataset downloads don't error out.
- hf_transfer
# The base image ships fsspec 2023.5.0, which is too old for modern
# huggingface_hub and breaks dataset/model downloads. Pin a newer fsspec.
- fsspec>=2024.6.1
# vLLM pulls in opencv; its default wheel crashes the OpenSSL FIPS self-test
# on the GPU nodes. This pinned headless build avoids the crash.
- opencv-python-headless==4.12.0.88
# 8 A10 nodes, one GPU each. Ray Data runs one vLLM replica per node.
compute:
num_accelerators: 8
accelerator_type: GPU_1xA10
code_source:
type: snapshot
snapshot:
root_path: .
command: |
cd $CODE_SOURCE_PATH
RAY_HEAD_PORT=6379
GPUS_PER_NODE=${LOCAL_WORLD_SIZE:-1}
if [ "${NODE_RANK:-0}" = "0" ]; then
echo "NODE_RANK=0: starting Ray head with $GPUS_PER_NODE GPU(s)..."
ray start --head --port=$RAY_HEAD_PORT --num-gpus="$GPUS_PER_NODE" --dashboard-host=0.0.0.0
python batch_inference.py
ray stop
else
echo "NODE_RANK=$NODE_RANK: connecting to Ray head at $MASTER_ADDR:$RAY_HEAD_PORT..."
for i in $(seq 1 12); do
if ray start --address="$MASTER_ADDR:$RAY_HEAD_PORT" --num-gpus="$GPUS_PER_NODE" --block 2>/dev/null; then
break
fi
echo "Attempt $i failed, retrying in 5s..."
sleep 5
done
fi
max_retries: 0
timeout_minutes: 60
env_variables:
NCCL_SOCKET_IFNAME: eth0
# Unity Catalog volume where results land as Parquet. Replace with your volume.
OUTPUT_PATH: /Volumes/main/default/air_examples/ray_batch_inference
NUM_GPUS: '8' # must match num_accelerators
內嵌的 command 會在節點 0 上使用該節點的 GPU 啟動一個 Ray head 節點,接著使用 python batch_inference.py 執行驅動程式,然後停止叢集。 工作節點使用 MASTER_ADDR 和 NODE_RANK 加入 head 節點,而這些值會由平台自動設定。
步驟 2:定義批次推論驅動程式
batch_inference.py 建立由提示詞組成的 Ray 資料集,使用 ray.data.llm 設定 vLLM 處理器,並將結果寫出。
concurrency 是 Ray Data 平行執行的 vLLM 複本數量。 驅動程式會等待所有節點加入後再讀取 GPU 計數,因此每個節點都會被使用:
import os
import time
import ray
from ray.data.llm import build_processor, vLLMEngineProcessorConfig
ray.init(address="auto")
num_gpus = int(os.environ["NUM_GPUS"])
for _ in range(60):
if int(ray.cluster_resources().get("GPU", 0)) >= num_gpus:
break
time.sleep(5)
total_gpus = int(ray.cluster_resources().get("GPU", 0))
if total_gpus < num_gpus:
raise SystemExit(f"Expected {num_gpus} GPU(s) but Ray only sees {total_gpus}.")
config = vLLMEngineProcessorConfig(
model_source="Qwen/Qwen2.5-7B-Instruct",
engine_kwargs={"max_model_len": 4096, "tensor_parallel_size": 1},
concurrency=total_gpus, # one vLLM replica per GPU in the cluster
batch_size=64,
)
processor = build_processor(
config,
preprocess=lambda row: dict(
messages=[{"role": "user", "content": row["instruction"]}],
sampling_params=dict(max_tokens=256, temperature=0.7),
),
postprocess=lambda row: dict(instruction=row["instruction"], output=row["generated_text"]),
)
out = processor(ds) # ds is a Ray Dataset with an "instruction" column
out.write_parquet(OUTPUT_PATH)
preprocess 將每個輸入列都轉為聊天請求,並 postprocess 保留欄位的持續存在。 Ray Data 會新增一個 generated_text 欄位,其中包含模型的輸出。 完整腳本以 完整驅動腳本 格式在本頁末尾。
對於較大的模型,將 tensor_parallel_size 設為把一個副本分片到多個 GPU,並將 total_gpus 除以該值,使副本仍能填滿叢集,例如 concurrency=total_gpus // 2 搭配 tensor_parallel_size=2。
步驟三:提交跑量
air run -f train.yaml --dry-run
air run -f train.yaml --watch
步驟 4:檢查執行結果
air get run <run-id>
air logs <run-id>
日誌顯示批次執行時 vLLM 引擎的提示音與產生吞吐量,然後在寫入輸出時顯示一 Wrote <n> rows 行。
結果落在哪裡
驅動程式會將一個 Parquet 資料集寫入 OUTPUT_PATH 磁碟區,其中包含 instruction 資料行和 output 資料行。 例如,可用 Spark 或 pandas 將它讀取回來 spark.read.parquet(OUTPUT_PATH)。
完整驅動腳本
完整的 batch_inference.py,供複製貼上:
#!/usr/bin/env python3
"""Offline batch inference with Ray Data + vLLM across 8 A10 nodes.
The workload `command` starts a Ray head on node 0 and joins 7 worker nodes, each
contributing 1 GPU. Ray Data's LLM API (`ray.data.llm`) launches one vLLM replica
per GPU and streams a dataset of prompts through them, then writes the generated text
to a Unity Catalog volume as Parquet.
Uses a public model (no Hugging Face token required) so the example runs as-is.
"""
import os
import time
import ray
from datasets import load_dataset
from ray.data.llm import build_processor, vLLMEngineProcessorConfig
MODEL_SOURCE = "Qwen/Qwen2.5-7B-Instruct"
NUM_PROMPTS = 1000
# Unity Catalog volume path where results land as Parquet. Set this in train.yaml.
OUTPUT_PATH = os.environ.get("OUTPUT_PATH", "/Volumes/main/default/air_examples/ray_batch_inference")
def build_prompts():
"""Build a Ray Dataset of prompts from a public instruction dataset."""
raw = load_dataset("tatsu-lab/alpaca", split=f"train[:{NUM_PROMPTS}]")
items = []
for row in raw:
instruction = row["instruction"]
if row.get("input"):
instruction = f"{instruction}\n\n{row['input']}"
items.append({"instruction": instruction})
return ray.data.from_items(items)
def main():
ray.init(address="auto")
num_gpus = int(os.environ["NUM_GPUS"])
for _ in range(60):
if int(ray.cluster_resources().get("GPU", 0)) >= num_gpus:
break
time.sleep(5)
total_gpus = int(ray.cluster_resources().get("GPU", 0))
if total_gpus < num_gpus:
raise SystemExit(
f"Expected {num_gpus} GPU(s) but Ray only sees {total_gpus}; "
"check GPU discovery / node join on all nodes."
)
print(f"Ray cluster ready: {total_gpus} GPU(s)", flush=True)
ds = build_prompts()
# vLLM engine config. concurrency = number of replicas Ray Data runs in parallel;
# one per GPU in the cluster here. engine_kwargs are passed through to the vLLM engine.
config = vLLMEngineProcessorConfig(
model_source=MODEL_SOURCE,
engine_kwargs={
"max_model_len": 4096,
"tensor_parallel_size": 1,
"enable_chunked_prefill": True,
},
concurrency=total_gpus,
batch_size=64,
)
# preprocess maps each input row to a chat request; postprocess keeps the columns
# we want to persist. ray.data.llm adds a `generated_text` column.
processor = build_processor(
config,
preprocess=lambda row: dict(
messages=[
{"role": "system", "content": "You are a helpful assistant."},
{"role": "user", "content": row["instruction"]},
],
sampling_params=dict(max_tokens=256, temperature=0.7),
),
postprocess=lambda row: dict(
instruction=row["instruction"],
output=row["generated_text"],
),
)
# materialize once so the write and the sample print don't re-run inference.
out = processor(ds).materialize()
out.write_parquet(OUTPUT_PATH)
print(f"Wrote {out.count()} rows to {OUTPUT_PATH}", flush=True)
for row in out.take(2):
print("INSTRUCTION:", row["instruction"][:120], flush=True)
print("OUTPUT:", row["output"][:200], flush=True)
ray.shutdown()
if __name__ == "__main__":
main()