NSOpenGLContext.SetPixelBuffer 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
[Foundation.Export("setPixelBuffer:cubeMapFace:mipMapLevel:currentVirtualScreen:")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 7, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void SetPixelBuffer (AppKit.NSOpenGLPixelBuffer pixelBuffer, AppKit.NSGLTextureCubeMap face, int level, int screen);
abstract member SetPixelBuffer : AppKit.NSOpenGLPixelBuffer * AppKit.NSGLTextureCubeMap * int * int -> unit
override this.SetPixelBuffer : AppKit.NSOpenGLPixelBuffer * AppKit.NSGLTextureCubeMap * int * int -> unit
參數
- pixelBuffer
- NSOpenGLPixelBuffer
- face
- NSGLTextureCubeMap
- level
- Int32
- screen
- Int32
- 屬性