共用方式為


NSOpenGLContext.SetPixelBuffer 方法

定義

[Foundation.Export("setPixelBuffer:cubeMapFace:mipMapLevel:currentVirtualScreen:")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 7, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void SetPixelBuffer (AppKit.NSOpenGLPixelBuffer pixelBuffer, AppKit.NSGLTextureCubeMap face, int level, int screen);
abstract member SetPixelBuffer : AppKit.NSOpenGLPixelBuffer * AppKit.NSGLTextureCubeMap * int * int -> unit
override this.SetPixelBuffer : AppKit.NSOpenGLPixelBuffer * AppKit.NSGLTextureCubeMap * int * int -> unit

參數

pixelBuffer
NSOpenGLPixelBuffer
level
Int32
screen
Int32
屬性

適用於