AVAudioEngine.RenderOffline(UInt32, AVAudioPcmBuffer, NSError) 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
[Foundation.Export("renderOffline:toBuffer:error:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual AVFoundation.AVAudioEngineManualRenderingStatus RenderOffline (uint numberOfFrames, AVFoundation.AVAudioPcmBuffer buffer, out Foundation.NSError outError);
abstract member RenderOffline : uint32 * AVFoundation.AVAudioPcmBuffer * -> AVFoundation.AVAudioEngineManualRenderingStatus
override this.RenderOffline : uint32 * AVFoundation.AVAudioPcmBuffer * -> AVFoundation.AVAudioEngineManualRenderingStatus
參數
- numberOfFrames
- UInt32
- buffer
- AVAudioPcmBuffer
傳回
- 屬性