CodeImport.Name Property
Definition
Important
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Gets or sets the name of the CodeImport object.
public:
property System::String ^ default { System::String ^ get(); void set(System::String ^ value); };
public:
property Platform::String ^ default { Platform::String ^ get(); void set(Platform::String ^ value); };
[System.Runtime.InteropServices.DispId(0)]
public string this { [System.Runtime.InteropServices.DispId(0)] get; [System.Runtime.InteropServices.DispId(0)] set; }
[<System.Runtime.InteropServices.DispId(0)>]
[<get: System.Runtime.InteropServices.DispId(0)>]
[<set: System.Runtime.InteropServices.DispId(0)>]
member this.Name : string with get, set
Default Public Property Name As String
Property Value
The name of the CodeImport object.
The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same
Implements
- Attributes
Examples
public void CodeClassExample(DTE2 dte)
{
// Before running this example, open a code document from a
// project and place the insertion point inside a class definition.
try
{
TextSelection objTextSel;
CodeClass objCodeCls;
objTextSel = (TextSelection)dte.ActiveDocument.Selection;
objCodeCls = (CodeClass)objTextSel.ActivePoint.get_CodeElement _
(vsCMElement.vsCMElementClass);
// Get a collection of elements contained by the CodeClass
// object.
string members = "Member Elements of " + objCodeCls.Name + ": _
\n";
foreach (CodeElement elem in objCodeCls.Members)
{
members = members + (elem.Name + "\n");
}
MessageBox.Show(members);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}