編輯

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MixedRealityInputActionsProfile Class

Definition

Configuration profile settings for setting up and consuming Input Actions.

public ref class MixedRealityInputActionsProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile
[UnityEngine.CreateAssetMenu(fileName="MixedRealityInputActionsProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Input Actions Profile", order=5)]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/input-actions")]
public class MixedRealityInputActionsProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/input-actions")]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityInputActionsProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Input Actions Profile", order=5)]
public class MixedRealityInputActionsProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityInputActionsProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Input Actions Profile", order=5)>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/input-actions")>]
type MixedRealityInputActionsProfile = class
    inherit BaseMixedRealityProfile
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/input-actions")>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityInputActionsProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Input Actions Profile", order=5)>]
type MixedRealityInputActionsProfile = class
    inherit BaseMixedRealityProfile
Public Class MixedRealityInputActionsProfile
Inherits BaseMixedRealityProfile
Inheritance
UnityEngine.ScriptableObject
MixedRealityInputActionsProfile
Attributes
UnityEngine.CreateAssetMenuAttribute UnityEngine.HelpURLAttribute

Constructors

MixedRealityInputActionsProfile()

Properties

InputActions

The list of actions users can do in your application.

Methods

LoadMixedRealityToolKitDefaults()

Reset the current InputActions definitions to the Mixed Reality Toolkit defaults If existing mappings exist, they will be preserved and pushed to the end of the array

Applies to