TeleportPointer.ValidTeleportationLayers Field
Definition
Important
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protected: UnityEngine::LayerMask ValidTeleportationLayers;
[UnityEngine.Serialization.FormerlySerializedAs("ValidLayers")]
[UnityEngine.SerializeField]
[UnityEngine.Tooltip("Layers that are considered 'valid' for navigation. Layers which are not here are considered 'invalid' for navigation. This is separate from layers which the teleport pointer is allowed to hit")]
protected UnityEngine.LayerMask ValidTeleportationLayers;
[<UnityEngine.Serialization.FormerlySerializedAs("ValidLayers")>]
[<UnityEngine.SerializeField>]
[<UnityEngine.Tooltip("Layers that are considered 'valid' for navigation. Layers which are not here are considered 'invalid' for navigation. This is separate from layers which the teleport pointer is allowed to hit")>]
val mutable ValidTeleportationLayers : UnityEngine.LayerMask
Protected ValidTeleportationLayers As LayerMask
Field Value
UnityEngine.LayerMask
- Attributes
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UnityEngine.Serialization.FormerlySerializedAsAttribute UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute