BoundingBox.RotationHandleSlatePrefab Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Caution
This property has been renamed RotationHandlePrefab.
Prefab used to display rotation handles in the midpoint of each edge. Aligns the Y axis of the prefab with the pivot axis, and the X and Z axes pointing outward. If not set, spheres will be displayed instead
public:
property UnityEngine::GameObject ^ RotationHandleSlatePrefab { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
[System.Obsolete("This property has been renamed RotationHandlePrefab.")]
public UnityEngine.GameObject RotationHandleSlatePrefab { get; set; }
[<System.Obsolete("This property has been renamed RotationHandlePrefab.")>]
member this.RotationHandleSlatePrefab : UnityEngine.GameObject with get, set
Public Property RotationHandleSlatePrefab As GameObject
Property Value
UnityEngine.GameObject
- Attributes