StripMeshLineRenderer.GenerateStripMesh Method
Definition
Important
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public:
static void GenerateStripMesh(System::Collections::Generic::List<UnityEngine::Vector3> ^ positionList, System::Collections::Generic::List<UnityEngine::Color> ^ colorList, System::Collections::Generic::List<float> ^ thicknessList, float uvOffsetLocal, System::Collections::Generic::List<UnityEngine::Vector3> ^ forwardList, UnityEngine::Mesh ^ mesh, UnityEngine::Vector3 up);
public static void GenerateStripMesh (System.Collections.Generic.List<UnityEngine.Vector3> positionList, System.Collections.Generic.List<UnityEngine.Color> colorList, System.Collections.Generic.List<float> thicknessList, float uvOffsetLocal, System.Collections.Generic.List<UnityEngine.Vector3> forwardList, UnityEngine.Mesh mesh, UnityEngine.Vector3 up);
static member GenerateStripMesh : System.Collections.Generic.List<UnityEngine.Vector3> * System.Collections.Generic.List<UnityEngine.Color> * System.Collections.Generic.List<single> * single * System.Collections.Generic.List<UnityEngine.Vector3> * UnityEngine.Mesh * UnityEngine.Vector3 -> unit
Public Shared Sub GenerateStripMesh (positionList As List(Of Vector3), colorList As List(Of Color), thicknessList As List(Of Single), uvOffsetLocal As Single, forwardList As List(Of Vector3), mesh As Mesh, up As Vector3)
Parameters
- positionList
- List<UnityEngine.Vector3>
- colorList
- List<UnityEngine.Color>
- uvOffsetLocal
- Single
- forwardList
- List<UnityEngine.Vector3>
- mesh
- UnityEngine.Mesh
- up
- UnityEngine.Vector3