IDkmDisassemblySymbolProvider.GetRegisterRelativeSymbolName Method

Definition

Gets the symbol name for a register relative value.

public:
 System::String ^ GetRegisterRelativeSymbolName(Microsoft::VisualStudio::Debugger::Symbols::DkmModule ^ module, System::UInt32 rVA, int regIndex, System::UInt32 offset, Microsoft::VisualStudio::Debugger::DkmProcessorArchitecture processorArchitecture);
public string GetRegisterRelativeSymbolName (Microsoft.VisualStudio.Debugger.Symbols.DkmModule module, uint rVA, int regIndex, uint offset, Microsoft.VisualStudio.Debugger.DkmProcessorArchitecture processorArchitecture);
abstract member GetRegisterRelativeSymbolName : Microsoft.VisualStudio.Debugger.Symbols.DkmModule * uint32 * int * uint32 * Microsoft.VisualStudio.Debugger.DkmProcessorArchitecture -> string
Public Function GetRegisterRelativeSymbolName (module As DkmModule, rVA As UInteger, regIndex As Integer, offset As UInteger, processorArchitecture As DkmProcessorArchitecture) As String

Parameters

module
DkmModule

[In] The DkmModule class represents a code bundle (ex: dll or exe) which is or once was loaded into one or more processes. The DkmModule class is the central object to the symbol APIs, and is 1:1 with the symbol handler's notation of what is loaded. If a code bundle loads into three different processes (or the same process but with three different base addresses or three different app domains) but the symbol handler thinks of all of these as being identical, there will be only one module object.

rVA
UInt32

[In] The RVA of the symbol.

regIndex
Int32

[In] The register index.

offset
UInt32

[In] The offset from the register.

processorArchitecture
DkmProcessorArchitecture

[In] The processor architecture.

Returns

[Out,Optional] The symbol name for use in formatting.

Applies to