RolePlayerPropertyDescriptor.SetValue(Object, Object) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Sets the value of the property.
public:
override void SetValue(System::Object ^ component, System::Object ^ value);
public override void SetValue (object component, object value);
override this.SetValue : obj * obj -> unit
Public Overrides Sub SetValue (component As Object, value As Object)
Parameters
- component
- Object
- value
- Object