DispatchedDelegateCommand<T> Class
Definition
Important
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Implementation of ICommand using delegates, where 'execute' delegate will be dispatched to the end of the current dispatcher queue with the given priority, allowing UI to refresh 'can execute' state
generic <typename T>
public ref class DispatchedDelegateCommand : Microsoft::VisualStudio::PlatformUI::DelegateCommand<T>
public class DispatchedDelegateCommand<T> : Microsoft.VisualStudio.PlatformUI.DelegateCommand<T>
type DispatchedDelegateCommand<'T> = class
inherit DelegateCommand<'T>
Public Class DispatchedDelegateCommand(Of T)
Inherits DelegateCommand(Of T)
Type Parameters
- T
- Inheritance
- Derived
Constructors
DispatchedDelegateCommand<T>(Action<T>, DispatcherPriority) | |
DispatchedDelegateCommand<T>(Action<T>, Predicate<T>, DispatcherPriority) |
Methods
CanExecute(Object) | |
CanExecuteDependsOn(INotifyPropertyChanged, String) |
Adds a property upon which this command's CanExecute state depends. When the property changes, this command will raise CanExecuteChanged (Inherited from DelegateCommandBase) |
Execute(Object) | |
RaiseCanExecuteChanged() |
Raises the CanExecuteChanged event. (Inherited from DelegateCommandBase) |
Events
CanExecuteChanged |
An event that is fired when the executable state of this command changes. Call RaiseCanExecuteChanged to force listeners to update. (Inherited from DelegateCommandBase) |