FlavoredProject.GetNestedHierarchy(UInt32, Guid, IntPtr, UInt32) Method
Definition
Important
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Determines whether or not a node is a nested hierarchy.
protected:
virtual int GetNestedHierarchy(System::UInt32 itemId, Guid % guidHierarchyNested, [Runtime::InteropServices::Out] IntPtr % hierarchyNested, [Runtime::InteropServices::Out] System::UInt32 % itemIdNested);
protected virtual int GetNestedHierarchy (uint itemId, ref Guid guidHierarchyNested, out IntPtr hierarchyNested, out uint itemIdNested);
abstract member GetNestedHierarchy : uint32 * Guid * nativeint * uint32 -> int
override this.GetNestedHierarchy : uint32 * Guid * nativeint * uint32 -> int
Protected Overridable Function GetNestedHierarchy (itemId As UInteger, ByRef guidHierarchyNested As Guid, ByRef hierarchyNested As IntPtr, ByRef itemIdNested As UInteger) As Integer
Parameters
- itemId
- UInt32
The item ID of the node.
- guidHierarchyNested
- Guid
The interface ID of the node.
- hierarchyNested
-
IntPtr
nativeint
[out] Returns a pointer to the node, if it is a nested hierarchy node.
- itemIdNested
- UInt32
[out] Returns the item ID of the nested hierarchy node; this will always be VSITEMID_ROOT.
Returns
If itemid
is not a nested hierarchy node, this method returns Microsoft.VisualStudio.VSConstants.E_FAIL. If the requested interface is not supported on the hierarchy object, Microsoft.VisualStudio.VSConstants.E_NOINTERFACE is returned. The caller would then treat this node as if it had no children.
Remarks
This method calls GetNestedHierarchy on the inner project.