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CoreWebView2Matrix4x4 Struct

Definition

Matrix that represents a 3D transform. This transform is used to calculate correct coordinates when calling CreateCoreWebView2PointerInfoFromPointerId. This is equivalent to a D2D1_MATRIX_4X4_F

public struct CoreWebView2Matrix4x4
type CoreWebView2Matrix4x4 = struct
Public Structure CoreWebView2Matrix4x4
Inheritance
CoreWebView2Matrix4x4

Fields

_11

The value in the first row and first column of the matrix.

_12

The value in the first row and second column of the matrix.

_13

The value in the first row and third column of the matrix.

_14

The value in the first row and fourth column of the matrix.

_21

The value in the second row and first column of the matrix.

_22

The value in the second row and second column of the matrix.

_23

The value in the second row and third column of the matrix.

_24

The value in the second row and fourth column of the matrix.

_31

The value in the third row and first column of the matrix.

_32

The value in the third row and second column of the matrix.

_33

The value in the third row and third column of the matrix.

_34

The value in the third row and fourth column of the matrix.

_41

The value in the fourth row and first column of the matrix.

_42

The value in the fourth row and second column of the matrix.

_43

The value in the fourth row and third column of the matrix.

_44

The value in the fourth row and fourth column of the matrix.

Applies to