共用方式為


MDLTexture.Name 屬性

定義

取得或設定紋理的名稱。

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual string Name { [Foundation.Export("name")] get; [Foundation.Export("setName:")] set; }
member this.Name : string with get, set

屬性值

實作

屬性

適用於