共用方式為


SCNNode.AddParticleSystem(SCNParticleSystem) 方法

定義

將指定的物件系統 system 新增至這個 SCNNode

[Foundation.Export("addParticleSystem:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void AddParticleSystem (SceneKit.SCNParticleSystem system);
abstract member AddParticleSystem : SceneKit.SCNParticleSystem -> unit
override this.AddParticleSystem : SceneKit.SCNParticleSystem -> unit

參數

屬性

適用於