共用方式為


SCNNode.ParticleSystems 屬性

定義

取得陣列,其中包含附加至節點的物件系統。

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNParticleSystem[] ParticleSystems { [Foundation.Export("particleSystems")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)] get; }
member this.ParticleSystems : SceneKit.SCNParticleSystem[]

屬性值

屬性

適用於