共用方式為


SCNNode.PhysicsField 屬性

定義

取得或設定節點的物理欄位。

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNPhysicsField PhysicsField { [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("physicsField", ObjCRuntime.ArgumentSemantic.Strong)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("setPhysicsField:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.PhysicsField : SceneKit.SCNPhysicsField with get, set

屬性值

(此節點的更多檔即將推出)

這個值可以是 null

屬性

適用於