共用方式為


SCNNode.RemoveParticleSystem(SCNParticleSystem) 方法

定義

從節點中移除指定的物件 system

[Foundation.Export("removeParticleSystem:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void RemoveParticleSystem (SceneKit.SCNParticleSystem system);
abstract member RemoveParticleSystem : SceneKit.SCNParticleSystem -> unit
override this.RemoveParticleSystem : SceneKit.SCNParticleSystem -> unit

參數

屬性

適用於